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Sy, Jolene R.; Gratz, Olivia; Donaldson, Jeanne M. – Journal of Behavioral Education, 2016
The good behavior game (GBG) is a class-wide contingency management strategy that involves rewarding teams who engage in low levels of disruptive behavior. The GBG has been found to be effective with neuro-typical individuals from preschool to high school. In Study 1, teachers and experimenters implemented the GBG on alternating days in an…
Descriptors: Games, Student Behavior, Reinforcement, Criteria
Martha Bleeker; Susanne James-Burdumy; Nicholas Beyler; Allison Hedley Dodd; Rebecca A. London; Lisa Westrich; Katie Stokes-Guinan; Sebastian Castrechini – Mathematica Policy Research, Inc., 2012
Recess periods often lack the structure needed to support physical activity and positive social development (Robert Wood Johnson Foundation 2010). The Playworks program places full-time coaches in low-income schools to provide opportunities for organized play during recess and throughout the school day. Playworks activities are designed to engage…
Descriptors: Cohort Analysis, Recess Breaks, Play, Athletic Coaches
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Bradshaw, Catherine P.; Mitchell, Mary M.; Leaf, Philip J. – Journal of Positive Behavior Interventions, 2010
Schoolwide Positive Behavioral Interventions and Supports (SWPBIS) is a universal, schoolwide prevention strategy that is currently implemented in over 9,000 schools across the nation to reduce disruptive behavior problems through the application of behavioral, social learning, and organizational behavioral principles. SWPBIS aims to alter school…
Descriptors: Behavior Problems, Socialization, Suspension, Student Behavior