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Sy, Jolene R.; Gratz, Olivia; Donaldson, Jeanne M. – Journal of Behavioral Education, 2016
The good behavior game (GBG) is a class-wide contingency management strategy that involves rewarding teams who engage in low levels of disruptive behavior. The GBG has been found to be effective with neuro-typical individuals from preschool to high school. In Study 1, teachers and experimenters implemented the GBG on alternating days in an…
Descriptors: Games, Student Behavior, Reinforcement, Criteria
Bradshaw, Catherine P.; Mitchell, Mary M.; Leaf, Philip J. – Journal of Positive Behavior Interventions, 2010
Schoolwide Positive Behavioral Interventions and Supports (SWPBIS) is a universal, schoolwide prevention strategy that is currently implemented in over 9,000 schools across the nation to reduce disruptive behavior problems through the application of behavioral, social learning, and organizational behavioral principles. SWPBIS aims to alter school…
Descriptors: Behavior Problems, Socialization, Suspension, Student Behavior

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