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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Strain, Phillip S.; Bovey, Edward H. – Topics in Early Childhood Special Education, 2011
A clustered randomized design was used in which 28 inclusive preschool classrooms were randomly assigned to receive 2 years of training and coaching to fidelity in the LEAP (Learning Experiences and Alternative Program for Preschoolers and Their Parents) preschool model, and 28 inclusive classes were assigned to receive intervention manuals only.…
Descriptors: Early Intervention, Preschool Education, Autism, Young Children
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Christensen, Lynnette; Young, K. Richard; Marchant, Michelle – Education & Treatment of Children, 2004
This study explored the results of aligning functional behavioral assessment (FBA) information with positive behavior support plans (PBS plans) designed with consideration for teacher acceptability. The independent variable had the three major components of a package, including assessment and planning (FBA), training (teachers, students, and…
Descriptors: High Risk Students, Grade 2, Student Behavior, Change Agents
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Hall, Bruce W.; Bacon, Tina P. – Journal of School Violence, 2005
This study examined the effectiveness of the Too Good for Violence Prevention Program (TGFV), a multifaceted interactive intervention. Grounded in Bandura's Social Learning Theory, the TGFV curricula focus on developing personal and interpersonal skills to solve conflict non-violently and resist social influences that lead to violence.…
Descriptors: Learning Theories, Socialization, Prevention, Student Surveys