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Barab, Sasha A.; Gresalfi, Melissa; Ingram-Goble, Adam – Educational Researcher, 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors…
Descriptors: Play, Research Methodology, Video Games, Educational Objectives
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
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Hasselbring, Ted S.; Goin, Laura I. – Reading and Writing Quarterly, 2004
In this article, we describe the development of a technology-based intervention program for older struggling readers. Developed over several years, this program was based on a theoretical understanding of reading acquisition. In addition, it capitalized on pedagogical principles that can be enhanced through the use of integrated media. The end…
Descriptors: Reading Skills, Reading Difficulties, Literacy Education, Reading Instruction
Brierley, Mirian – 1987
Children in Columbus, Ohio public schools participated in two nontraditional kindergarten programs during the 1986-1987 school year. Evaluations of the programs were undertaken to determine their success. One program involved a full day kindergarten that featured opportunities for increased personal and social development, as well as instruction…
Descriptors: Beginning Reading, Computer Assisted Instruction, Computer Uses in Education, Kindergarten
Powers, Stephen; Price-Johnson, Connie – Online Submission, 2007
Background: The Waterford Early Math & Science (WEMS) program is a comprehensive educational software program designed to build math and science skills and concepts in grades K-2, alone or to supplement existing curricula. The program's capability to individualize lessons, assess and track student progress, and reteach lessons is aimed at…
Descriptors: Achievement Tests, Mathematics Achievement, Science Achievement, Comparative Analysis
Crain, Robert L.; And Others – 1992
The career magnet high school programs of the New York City (NYC) public school system were evaluated in an experimental study. The experimental design compared the ninth-grade performance of students randomly selected for magnet schools with those who "lost the lottery." It included 91 pools of students: 3,272 with average reading…
Descriptors: Admission Criteria, Career Education, College Preparation, Computer Uses in Education