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Main, Joyce B.; Griffith, Amanda L. – Education Economics, 2019
Online advising tools have the potential to reach a large number of students with the goal of increasing course performance and learning with relatively modest time investment from the instructor. Course SIGNALS provides students with online, real-time feedback on course performance based on an algorithm using the student's effort, achievement,…
Descriptors: Grades (Scholastic), Feedback (Response), Academic Achievement, Computer Uses in Education
Edwin B. Munoz – ProQuest LLC, 2017
The integration of one-to-one computing in schools is an educational technology trend that is being widely implemented across school districts in the United States. A school district in the central east coast of Florida implemented a one-to-one computing program at two high schools during the 2015-16 school year. The current study was used to…
Descriptors: High School Students, Computer Uses in Education, Educational Technology, Academic Achievement
Ryan, Sarah; Kaufman, Julia; Greenhouse, Joel; She, Ruicong; Shi, Judy – Community College Journal of Research and Practice, 2016
Whether through the use of online-only or hybrid/blended formats, colleges and universities across the country are increasingly utilizing online platforms as a medium for the delivery of instruction. At the same time, we know little about how student learning outcomes are related to students' engagement with online instructional formats. In…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Online Courses
Falke, Tricia Rae – ProQuest LLC, 2012
The purpose of this study was to determine the effects of a computer-based reading intervention on the reading achievement of sixth grade students in one elementary school in a suburban school district located in the Midwest region of the United States. Data were collected through two district mandated reading assessments and a computer-based…
Descriptors: Program Effectiveness, Reading Programs, Computer Uses in Education, Reading Achievement
Barab, Sasha A.; Gresalfi, Melissa; Ingram-Goble, Adam – Educational Researcher, 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors…
Descriptors: Play, Research Methodology, Video Games, Educational Objectives
Rappolt-Schlichtmann, Gabrielle; Daley, Samantha G.; Lim, Seoin; Lapinski, Scott; Robinson, Kristin H.; Johnson, Mindy – Journal of Educational Psychology, 2013
Science notebooks can play a critical role in activity-based science learning, but the tasks of recording, organizing, analyzing, and interpreting data create barriers that impede science learning for many students. This study (a) assessed in a randomized controlled trial the potential for a web-based science notebook designed using the Universal…
Descriptors: Elementary School Science, Access to Education, Student Journals, Computer Uses in Education
Kersaint, Gladis; Dogbey, James; Barber, Jeff; Kephart, David – Mentoring & Tutoring: Partnership in Learning, 2011
This study investigated outcomes (achievement, attitude, and retention) of college algebra students who had access to an online tutoring resource using a pre-posttest control group design. Students in the experimental groups were provided access to an online tutoring service unlike the students in the control group. Both groups had access to other…
Descriptors: Experimental Groups, Control Groups, Help Seeking, Tutorial Programs
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
Powers, Stephen; Price-Johnson, Connie – Online Submission, 2007
Background: The Waterford Early Math & Science (WEMS) program is a comprehensive educational software program designed to build math and science skills and concepts in grades K-2, alone or to supplement existing curricula. The program's capability to individualize lessons, assess and track student progress, and reteach lessons is aimed at…
Descriptors: Achievement Tests, Mathematics Achievement, Science Achievement, Comparative Analysis