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Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
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Russell Korte; Cory Brozina; Brent Jesiek; Aditya Johri – European Journal of Engineering Education, 2025
Research on engineering practice and its relationship with engineering education is getting increased attention in the engineering education literature recently. In this article, we present a study of engineering practice in an electrical power utility company that focused specifically on the learning practices of professional engineers. Through…
Descriptors: Workplace Learning, Classification, Engineering Education, Learning Processes
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White-Hancock, Lorraine – International Journal of Technology and Design Education, 2023
This paper examines Bauhaus School (1919-1933) innovation and relevance today. The School is a landmark in the history of design as a discipline and the development of design education. The School was also a workplace, commercialising Bauhaus-designed products. While drawing global interest in its innovations, the School faced resistance in…
Descriptors: Educational Innovation, Educational History, Design, Foreign Countries
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Ley, Tobias – British Journal of Educational Technology, 2020
Designing intelligent services for workplace learning presents a special challenge for researchers and developers of learning technology. One of the reasons is that considering learning as a situated and social practice is nowhere so important than in the case where learning is tightly integrated with workplace practices. The current paper…
Descriptors: Artificial Intelligence, Workplace Learning, Educational Technology, Design
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Donna Petherbridge; Michelle Bartlett; Jessica White; Diane Chapman – International Journal on E-Learning, 2023
This article explores instructional designers' perceptions of changes to instructional design practice in a post-pandemic workplace. A thematic analysis of interviews conducted with 33 instructional designers revealed that instructional designers believe that the profession is profoundly altered post-pandemic. Findings around post-pandemic…
Descriptors: Instructional Design, Design, Workplace Learning, Employee Attitudes
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Dennerlein, Sebastian Maximilian; Tomberg, Vladimir; Treasure-Jones, Tamsin; Theiler, Dieter; Lindstaedt, Stefanie; Ley, Tobias – Information and Learning Sciences, 2020
Purpose: Introducing technology at work presents a special challenge as learning is tightly integrated with workplace practices. Current design-based research (DBR) methods are focused on formal learning context and often questioned for a lack of yielding traceable research insights. This paper aims to propose a method that extends DBR by…
Descriptors: Workplace Learning, Research Methodology, Design, Evaluation Methods
Sherry Lee Hansberry-Brown – ProQuest LLC, 2022
Compliance training can be problematic, especially when training transfer does not occur consistently, as non-adherence to governmental regulations can result in monetary sanctions. The purpose of this qualitative action research case study was to explore employees' perceptions of and experiences with the User Design intervention process, as they…
Descriptors: Transfer of Training, Compliance (Legal), Usability, Design
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Phusavat, Kongkiti; Hidayanto, Achmad Nizar; Kess, Pekka; Kantola, Jussi – Journal of Workplace Learning, 2019
Purpose: This study aims to develop a pedagogy which would help a school become a workplace for learning and professional development. Essentially, this objective addresses the following critical question. How can a school become an attractive workplace where learning and professional development of teachers positively contribute to better…
Descriptors: Design, Thinking Skills, Instructional Effectiveness, Faculty Development
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van der Laan, Luke; Ormsby, Gail; Fergusson, Lee; Pau, Maria – Journal of University Teaching and Learning Practice, 2021
This article presents a work-based learning and research approach to professional postgraduate education specifically in the case of Higher Degree by Research (HDR) programs. It highlights a prototype of the Cohort-based Advisory Team (CAT) model as a useful strategy. The authors propose that a design thinking approach that empathises with the…
Descriptors: Professional Education, Graduate Students, Advisory Committees, Design
Jiahui Zhang – ProQuest LLC, 2022
Competency-based education (CBE) has become well-accepted as a powerful way to personalize learning. Today's advanced technologies have enhanced CBE even further. Practitioners in the field are seeking means to take advantage of technology to increase CBE's effectiveness and efficiency, especially for adult learners. Microlearning and digital open…
Descriptors: Learning Processes, Technological Advancement, Technology Uses in Education, Technology Integration
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Pejoska, Jana; Bauters, Merja; Purma, Jukka; Leinonen, Teemu – British Journal of Educational Technology, 2016
Our design proposal of social augmented reality (SoAR) grows from the observed difficulties of practical applications of augmented reality (AR) in workplace learning. In our research we investigated construction workers doing physical work in the field and analyzed the data using qualitative methods in various workshops. The challenges related to…
Descriptors: Construction Industry, Simulated Environment, Computer Simulation, Workplace Learning
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Wong, Ju-Joan; Chen, Po-Yu; Chen, Chun-Di – International Journal of Art & Design Education, 2016
Professional training for designers is crucial in the field of design studies. The characteristics of novices versus those of expert designers have been identified in the literature; however, studies exploring the issue of professional training processes in the actual workplace are not well developed. Our study addresses the topic by using…
Descriptors: Industrial Arts, Design, Novices, Specialists
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Weinberg, Frankie J. – Learning Organization, 2015
Purpose: The purpose of this paper is to present a knowledge-sharing model that explains individual members' motivation to share knowledge (knowledge donation and knowledge collection). Design/methodology/approach: The model is based on social-constructivist theories of epistemological beliefs, learning and distributed cognition, and is organized…
Descriptors: Epistemology, Models, Constructivism (Learning), Teamwork
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Ley, Tobias; Cook, John; Dennerlein, Sebastian; Kravcik, Milos; Kunzmann, Christine; Pata, Kai; Purma, Jukka; Sandars, John; Santos, Patricia; Schmidt, Andreas; Al-Smadi, Mohammad; Trattner, Christoph – British Journal of Educational Technology, 2014
Workplace learning happens in the process and context of work, is multi-episodic, often informal, problem based and takes place on a just-in-time basis. While this is a very effective means of delivery, it also does not scale very well beyond the immediate context. We review three types of technologies that have been suggested to scale learning…
Descriptors: Informal Education, Workplace Learning, Educational Technology, Research Projects
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Lowenthal, Patrick R.; Greear, Krista; Humphrey, Michael; Lowenthal, Alison; Conley, Quincy; Giacumo, Lisa A.; Dunlap, Joanna C. – Quarterly Review of Distance Education, 2020
Accessibility is a hot topic in online education these days. Despite the increased focus on accessibility, most discussions of creating "accessible" online courses and elearning simply focus on adding alternative text to images and captions to video. In this article, we argue that online educators and workplace learning professionals…
Descriptors: Access to Education, Inclusion, Online Courses, Student Needs
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