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Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
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Nash, Maryellen; Lewis, Barbara; Szempruch, Jessica; Jacobs, Stephanie; Silver, Susan – College & Research Libraries, 2022
The COVID-19 pandemic forced organizations into rapid transition to virtual workplace settings. Librarians at the University of South Florida conducted a study to discover trends in team communication dynamics among academic librarians working remotely during this period. This study was motivated by a desire to gauge the perceived degree of…
Descriptors: Academic Libraries, Librarians, COVID-19, Pandemics
Ahmed Abu Ghoush – ProQuest LLC, 2022
The purpose of this qualitative case study was to explore how hybrid team members perceive the influence of trust development, conflict management, leadership, and group dynamics at a midsized information technology-centered organization in a Southwestern city in the United States. The problem statement is: It is not known how hybrid team members…
Descriptors: Trust (Psychology), Behavior Development, Group Dynamics, Computer Software
Farell, Lesley; Holkner, Bernard – 2002
Workspaces are sites of contention over what is knowledge and who can say so; work-related education has never been a neutral arbiter. In a context in which workspaces routinely bring together physical place and cyber place in communication networks, traditional struggles over knowledge and knowing are affected by communications technologies (CT)…
Descriptors: Business Communication, Change Strategies, Communications, Computer Oriented Programs