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Lin, Xi; Huang, Mingyu; Cordie, Leslie – Educational Media International, 2018
This exploratory study investigated the use of Danmaku in video-based lectures as a method to enhance learners' interactions and course engagement in online instruction. Visually, Danmaku is real-time, horizontal, text-based display of commentary that uses subtitles in a manner widely employed in Animation, Comic, and Game (ACG) videos in Asian…
Descriptors: Video Technology, Lecture Method, Electronic Learning, Online Courses
Ladendorf, Karen; Muehsler, Hans; Xie, Ying; Hinderliter, Hal – Educational Media International, 2021
The K-12 Spring 2020 COVID-19 school closures saw teachers move into an online learning environment, and use their knowledge of technology, pedagogy, and content (TPACK) to develop online learning for the remainder of the school year. The purpose of this study was to examine the relationship between teachers' self-efficacy as measured by TPACK and…
Descriptors: Teacher Attitudes, Self Efficacy, Distance Education, COVID-19
Marden, Mariolina Pais; Herrington, Jan – Educational Media International, 2020
This paper describes a research study that investigated foreign language students' collaborative practice in a blended, authentic learning environment. A group of intermediate and advanced level students of Italian at an Australian university interacted and collaborated with each other and with a group of native speaker mentors through a web-based…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Instructional Design
Phan, Trang – Educational Media International, 2020
A diverse, urban district's Personalized Learning Initiative (PLI), committed to transforming instructional tasks through integration of technology, created spaces for collaboration, voice, and choice for the PLI teachers and students. The teachers and students used various web-based technologies for collaboration with their peers, had more…
Descriptors: Individualized Instruction, Technology Integration, Cooperative Learning, Web Based Instruction
Tu, Chih-Hsiung; Yen, Cherng-Jyh; Sujo-Montes, Laura; Roberts, Gayle A. – Educational Media International, 2015
Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks.…
Descriptors: Game Theory, Personality Traits, Computer Mediated Communication, Web Based Instruction
Leow, Fui Theng; Neo, Mai – Educational Media International, 2015
Today, ICT, web resources and multimedia contents have become prevalent in Malaysian university classrooms; hence, the learning approaches need to be redesigned for enabling students to use these technologies in co-constructing new meaning. This study analyses student's perception and their peer interaction in the constructivist-collaborative…
Descriptors: Higher Education, Student Attitudes, Foreign Countries, Web 2.0 Technologies
Calandra, Brendan; Harmon, Stephen W. – Educational Media International, 2012
The authors were asked to design and develop a large-scale, web-based learning environment that would effectively assist international aid workers in conducting their daily tasks in the field, at home and in the office in a safer and more secure fashion. The design, development and dissemination of the training needed to be done quickly,…
Descriptors: Web Based Instruction, Safety Education, Instructional Design, Blended Learning
Tan, Verily; Kou, Xiaojing – Educational Media International, 2014
This study proposes the use of case-based reasoning to help educators design with Web 2.0. Principles for designing a web-enhanced case-based activity (CBA) were used to design an online professional development course for a group of 16 in-service educators. The Learning in Context model was used as a scaffold to help participants in their design…
Descriptors: Web 2.0 Technologies, Design, Faculty Development, Inservice Teacher Education
Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M. – Educational Media International, 2011
This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…
Descriptors: Foreign Countries, Cartoons, Language Skills, Greek
Fusco, Judi; Haavind, Sarah; Remold, Julie; Schank, Patricia – Educational Media International, 2011
Four sessions of two professional development seminars were offered to members of an organization. The seminars were voluntary, free of charge, and participants did not receive credit for their attendance. Participation rates and exit survey ratings for the four sessions varied. After the seminars, an analysis using the community of inquiry…
Descriptors: Seminars, Federal Aid, Professional Development, Inservice Teacher Education
Shea, Peter; Gozza-Cohen, Mary; Uzuner, Sedef; Mehta, Ruchi; Valtcheva, Anna Valentinova; Hayes, Suzanne; Vickers, Jason – Educational Media International, 2011
This paper presents both a conceptual and empirical investigation of teaching and learning in online courses. Employing both the Community of Inquiry framework (CoI) and the Structure of Observed Learning Outcomes (SOLO) taxonomy, two complete online courses were examined for the quality of both collaborative learning processes and learning…
Descriptors: Evidence, Electronic Learning, Online Courses, Learning Processes
Fang, Linda; Tan, Hock Soon; Thwin, Mya Mya; Tan, Kim Cheng; Koh, Caroline – Educational Media International, 2011
This study seeks to understand the value simulation-based learning (SBL) added to the learning of Machining Technology in a 15-week core subject course offered to university students. The research questions were: (1) How did SBL enhance classroom learning? (2) How did SBL help participants in their test? (3) How did SBL prepare participants for…
Descriptors: Foreign Countries, Mastery Learning, Workshops, College Instruction
Ioannou, Andri; Stylianou-Georgiou, Agni – Educational Media International, 2012
A lot of studies have investigated the isolated use of threaded discussion and wiki technologies to facilitate collaboration in online learning settings. Nevertheless, the integration of both technologies into a potentially superior collaborative learning tool has not been explicitly investigated. This manuscript reports on an effort to undertake…
Descriptors: Foreign Countries, Educational Technology, Problem Based Learning, Electronic Learning
Tay, Elaine; Allen, Matthew – Educational Media International, 2011
Using the example of an undergraduate unit of study that is taught both on-campus and externally, but uses Internet-based learning in both cases, we explore how social media might be used effectively in higher education. We place into question the assumption that such technologies necessarily engage students in constructivist learning; we argue…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Experience, Internet
Katsamani, Maria; Retalis, Symeon; Boloudakis, Michail – Educational Media International, 2012
CADMOS is a graphical learning design (LD) authoring tool that helps a teacher design a unit of learning in two layers: (i) the conceptual layer, which seems like a concept map and contains the learning activities with their associated learning resources and (ii) the flow layer, which contains the orchestration of these activities. One of CADMOS'…
Descriptors: Foreign Countries, Concept Mapping, Usability, Teacher Developed Materials

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