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Conn, Cynthia A.; Sujo-Montes, Laura E.; Sealander, Karen A. – Reading & Writing Quarterly, 2019
Technology can play an important role in the development of reading fluency. Taking notes, recording brainstorm sessions, peer-reviewing, and publishing are all skills that support students in becoming academically literate for advanced schooling. This descriptive case study explored the use of the iBook application and features that come…
Descriptors: Reading Fluency, Case Studies, Learner Engagement, Brainstorming
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Lawrie, Gwendolyn Angela; Grøndahl, Lisbeth; Boman, Simon; Andrews, Trish – Journal of Science Education and Technology, 2016
Recent examples of high-impact teaching practices in the undergraduate chemistry laboratory that include course-based undergraduate research experiences and inquiry-based experiments require new approaches to assessing individual student learning outcomes. Instructors require tools and strategies that can provide them with insight into individual…
Descriptors: Web Sites, Editing, Collaborative Writing, Web 2.0 Technologies
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Sun, Yanyan; Gao, Fei – Journal of Information Technology Education: Innovations in Practice, 2014
Web annotation is a Web 2.0 technology that allows learners to work collaboratively on web pages or electronic documents. This study explored the use of Web annotation as an online discussion tool by comparing it to a traditional threaded discussion forum. Ten graduate students participated in the study. Participants had access to both a Web…
Descriptors: Web 2.0 Technologies, Notetaking, Electronic Publishing, Collaborative Writing
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Rhine, Steve; Bailey, Mark – Journal of Technology and Teacher Education, 2011
In search of strategies for increasing their pre-service teachers' thoughtful engagement with content and in an effort to model connection between choice of technology and pedagogical goals, the authors utilized collaborative software during class time. Collaborative software allows all students to write simultaneously on a single collective…
Descriptors: Discussion, Blended Learning, Computer Software Evaluation, Video Technology