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Showing 1 to 15 of 118 results Save | Export
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Regina Kaplan-Rakowski; Tricia Thrasher – British Journal of Educational Technology, 2025
Virtual reality (VR) has been gaining prominence in education, with its interactive capabilities continually expanding. This quantitative study (N = 91) tested the educational effectiveness of high-immersion VR (HiVR) versus low-immersion VR (LiVR) and the impact of interactivity on vocabulary learning. The between-subjects portion of this study…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Interaction
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Ali Al Ghaithi; Behnam Behforouz – Australian Journal of Applied Linguistics, 2025
This study aimed to assess the impact of digital storytelling on learners' receptive and productive vocabulary knowledge. For this purpose, 48 participants with intermediate English proficiency were divided into two equal groups: control and experimental. After conducting the pretest, implementing the treatment for the experimental group, and…
Descriptors: Story Telling, Vocabulary Development, Second Language Learning, English (Second Language)
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Jun Liu – Education and Information Technologies, 2025
Learners of Japanese as a second language (JSL) find it difficult to learn various sentence patterns. To assist JSL learners with their study of Japanese sentence patterns (JSPs), this paper constructs a human-machine collaborative framework that combines artificial intelligence (AI) techniques with the users' active participation for Japanese…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Second Language Learning
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Budi Waluyo; Fouzia Rouaghe – SAGE Open, 2025
This study explores student-initiated translanguaging in the English as a Foreign Language (EFL) context, particularly with AI translation tools, an area largely overlooked in favor of teacher-led approaches. Using a sequential explanatory mixed-method design, the research examined how 69 undergraduates at a Thai university, across various…
Descriptors: English (Second Language), Artificial Intelligence, Undergraduate Students, Second Language Learning
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Shelly Xueting Ye; Jia Shi – Educational Studies, 2025
Copying words by writing and typing are two effective methods in traditional learning, but their merits for learning L2 words have seldom been compared. Because of technological advances and the growing popularity of utilising smart mobile products to acquire L2 vocabulary, this study investigated the effectiveness of writing and typing techniques…
Descriptors: Second Language Learning, Language Acquisition, Handheld Devices, Electronic Learning
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Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
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Ling, Li; Chen, Weiying – Education and Information Technologies, 2023
Vocabulary learning is important to learners of a second language (L2). Nonetheless, organizing young children to practice L2 words in a classroom setting might cause many challenges to educators and practitioners. New technologies such as Automatic Speech Recognition (ASR) may be utilized to solve the issue. In this study, we present a…
Descriptors: Vocabulary Development, Young Children, Second Language Learning, Automation
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Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
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Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
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Mengdi Li; Yinyu Wang; Xiaorong Yang – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (GenAI) chatbots have shown great application potential and research value in the field of language learning, especially in second language acquisition (SLA). Objectives: This study aims to validate the value of GenAI chatbots for SLA and elucidate which moderating variables affect learning outcomes.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Second Language Learning
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Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
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Sisay Ayalew Tsegaw; Abiy Yigzaw Filate; Mulugeta Teka Kahsay – Cogent Education, 2024
Underpinned by constructivist learning theory (Feuerstein's theory of mediated learning experience) and the cloud computing model, an experiment was conducted to examine the differences between the control and experimental groups regarding the linear combinations of tool mediation on students' reading comprehension and vocabulary learning skills.…
Descriptors: English (Second Language), Second Language Learning, Reading Comprehension, Vocabulary Development
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Hyun-Bin Hwang; Shawn Loewen – English Teaching, 2025
This study explored how teachers could provide support to enhance students' out-ofclass mobile-assisted language learning (MALL) engagement. We interviewed five Korean English teachers who used "Class Card," a focal technology of this study, for their students' self-directed vocabulary learning. Additionally, students of the interviewed…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Handheld Devices
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Ying Yang – Education and Information Technologies, 2025
Vocabulary acquisition is crucial for language learning, yet learners face substantial challenges in memorizing extensive vocabulary. Numerous studies suggest Artificial Intelligence (AI)-based technologies could significantly improve vocabulary acquisition among K-12 learners. Therefore, instructors or teachers must be fully informed of the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Instruction, Vocabulary Development
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