Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 26 |
| Since 2017 (last 10 years) | 67 |
| Since 2007 (last 20 years) | 104 |
Descriptor
| Cooperative Learning | 112 |
| Second Language Learning | 112 |
| Vocabulary Development | 112 |
| English (Second Language) | 84 |
| Foreign Countries | 74 |
| Second Language Instruction | 73 |
| Teaching Methods | 66 |
| Student Attitudes | 29 |
| College Students | 23 |
| Pretests Posttests | 21 |
| Instructional Effectiveness | 19 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Laws, Policies, & Programs
Assessments and Surveys
| Gates MacGinitie Reading Tests | 1 |
| Strategy Inventory for… | 1 |
What Works Clearinghouse Rating
Isnaini Eddy Saputro; Rudi Hartono; Mursid Saleh; Abdurrachman Faridi – Educational Process: International Journal, 2025
Background/purpose: This study examines how well EFL students perform in English language learning using Kagan's Cooperative Learning Approach (KCLA). Conventional teaching approaches frequently fail to actively involve students, which lowers achievement. With an emphasis on teamwork and active engagement, this study seeks to ascertain whether…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Vocabulary Development
Ahmad Al-Azzam; Dina Al-Jamal – Educational Process: International Journal, 2025
Background/purpose: This investigation centres on the effectiveness of the Buddy Reading approach in promoting vocabulary progression among fifth-grade EFL students in Jordan. Recognizing vocabulary as fundamental to linguistic aptitude, the research addresses the ongoing challenge instructors face in selecting fruitful instructional tactics.…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Grade 5
Fidel Çakmak; Alberto Andujar – Educational Technology & Society, 2025
This study investigates whether participating in digital storytelling (DST) activities improves language learning and the technical computer skills required for this type of project. Moreover, the present investigation also directly explored the learning benefits and elements of contextualization derived from maintaining a personal digital…
Descriptors: Second Language Learning, Educational Technology, Story Telling, Student Projects
Matias Vedaschi Ozzola – Research in Social Sciences and Technology, 2025
This study investigated the effectiveness of online forum-based collaborative learning versus traditional instructional methods for vocabulary acquisition among English as a foreign language learners. Twenty-one first-year translation and interpreting students participated in a comparative study examining two distinct vocabulary teaching…
Descriptors: Foreign Countries, College Students, Second Language Learning, Computer Mediated Communication
Altalhab, Sultan – International Journal of Education and Literacy Studies, 2023
Although there is robust research on vocabulary learning strategies (VLSs), little is known about the strategies that learners use in pair work. Therefore, this study examines the VLSs employed by 40 Saudi undergraduate students whilst working in pair tasks. This study also investigates whether there is a relationship between using certain…
Descriptors: Vocabulary, Learning Strategies, Undergraduate Students, Cooperative Learning
Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
Batlle Rodríguez, Jaume; Vicenta González Argüello, María – Language Learning in Higher Education, 2023
Gamification is a methodological strategy that has been applied for several years in the field of modern language learning. It is employed primarily to increase students' motivation by incorporating game elements into an otherwise didactic context. Research into the use of gamification in language teaching has focused largely on characterizing the…
Descriptors: Gamification, Spanish, Student Attitudes, Instructional Effectiveness
Al Masaeed, Khaled – Modern Language Journal, 2023
This article adopts learning-behavior tracking as a research methodology within conversation analysis for second language acquisition to investigate its applicability to track and document how learning opportunities through collaborative repair work are brought about and whether they lead to second language (L2) word learning. To this end, the…
Descriptors: Teaching Methods, Arabic, Second Language Learning, Second Language Instruction
Rabie-Ahmed, Amr; Mohamed, Ayman – Foreign Language Annals, 2022
The present study compared individual and collaborative vocabulary learning through two types of reading-based pedagogical tasks in an online elementary Arabic classroom. Fifty-two beginner learners of Arabic completed a pretest, a story-based task (either multiple-choice or gap-fill) with embedded novel vocabulary, and two posttests over a 2-week…
Descriptors: Vocabulary Development, Arabic, Second Language Learning, Learner Engagement
Angélica Ribeiro – Journal of Second Language Acquisition and Teaching, 2024
Communication strategies interlocutors use to avoid or resolve potential problems in face-to-face (FTF) and computer-mediated interactions can facilitate English learners' second language acquisition (SLA) (Smith, 2003). Such strategies are beneficial because they encourage English learners to practice the second language (L2), learn vocabulary,…
Descriptors: Communication Strategies, Computer Mediated Communication, English (Second Language), Second Language Learning
Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
Liang, Jia-Cing; Hwang, Gwo-Jen; Chen, Mei-Rong Alice; Darmawansah, Darmawansah – Interactive Learning Environments, 2023
This study explores the roles and research foci of AILEd (Artificial Intelligence in Language Education). The AILEd studies published from 1990 to 2020 in the WOS (Web of Science) database were included in the present study. Based on the well-recognized Technology-based Learning Review model, several dimensions, such as research methods, research…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Learning, Educational Trends
Banthita Sukdee – Shanlax International Journal of Education, 2024
The purposes of this research were to (1) study twelfth grade students' English vocabulary and reading development by applying collaborative learning management with language game of the whole group and individual (2) examine twelfth grade students' attitudes towards collaborative learning management with language game in learning English…
Descriptors: Foreign Countries, High School Students, Grade 12, English (Second Language)
Hsiu-Lien Tu – Educational Process: International Journal, 2025
Background/purpose: This research aimed to evaluate the impact of integrating the WSQ-based flipped learning method with cooperative learning on speaking performance among English as a Foreign Language (EFL) learners. Addressing the challenges EFL learners face in oral proficiency, the study sought to determine whether this innovative pedagogical…
Descriptors: Cooperative Learning, Flipped Classroom, Speech Communication, Pronunciation
Ali Abbas Falah Alzubi; Mohd Nazim; Naji Alyami – Education and Information Technologies, 2025
AI-generative tools, such as ChatGPT, are argued to hold the potential to contribute to creative thinking in education broadly and second language education specifically. Nonetheless, existing literature underscores a critical requirement to elucidate the specific nature of this contribution among English as a Foreign Language (EFL) undergraduates…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Benefits, Barriers

Peer reviewed
Direct link
