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Maribel Montero Perez; Anastasia Pattemore – Language Learning & Technology, 2025
Studies into the role of audiovisual input and captions (i.e., subtitles in the same language as the audio) for L2 learning have shown that such input can positively influence L2 learners' acquisition of lexical items. Few studies have explored the effects of captioning on learners' capacity to segment the speech stream. This study investigates…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Television
Jonathan Malone – Language Learning & Technology, 2025
This study examined how unimodal and bimodal learning conditions impact L2 vocabulary processing and learning, comparing reading only (RO) and reading while listening (RWL) groups. 119 high intermediate-advanced English learners read or read-while-listening a short story embedded with 25 target pseudowords, repeated 10 times each, and had their…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Eye Movements
Wangyin Kenneth Li – Language Learning & Technology, 2025
Given the accumulating evidence about audiovisual input as a valuable resource from which knowledge of multiword expressions (MWEs) can be built up incidentally, the next inquiry arises as to what can be done to promote MWE uptake from this resource. Despite the increasing popularity of bilingual subtitles as a form of on-screen text, their…
Descriptors: Bilingualism, Monolingualism, Captions, Native Language
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Fievez, Isabeau; Perez, Maribel Montero; Cornillie, Frederik; Desmet, Piet – Language Learning & Technology, 2023
This study investigates how learners use a freely available web-based multimodal language learning environment based on videos and newspaper articles with corresponding exercises and learning support in the form of help options, "NedBox," for learning L2 Dutch. In order to measure learners' use, a combination of eye movement and screen…
Descriptors: Eye Movements, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Safaa M. Abdelhalim; Raniya Abdullah Alsehibany – Language Learning & Technology, 2025
Grounded in Vygotsky's sociocultural theory, this study examines the effectiveness of integrating ChatGPT into classroom instruction to enhance vocabulary learning. It evaluates ChatGPT's impact on vocabulary knowledge and retention compared to traditional teacher-led instruction. Using a quasi-experimental pre- and posttest control group design…
Descriptors: Artificial Intelligence, Technology Uses in Education, Vocabulary Development, Second Language Instruction
Andrea Révész; Matthew Stainer; Jookyoung Jung; Minjin Lee; Marije Michel – Language Learning & Technology, 2023
Eye-tracking is primarily used as a tool to capture attentional processes in second language (L2) research. However, it is feasible to design visual displays that can react to and interact with eye-movements in technology-mediated contexts. We explored whether gaze-contingency can foster L2 development by drawing attention to novel words…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Attention Control
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Anne-Marie Sénécal; Walcir Cardoso – Language Learning & Technology, 2024
A growing body of literature on the pedagogical effectiveness of clickers in a second language (L2) context has revealed that clickers can promote learning. However, the extent to which clickers play a role in L2 acquisition compared to other pedagogical approaches lacks consensus; in addition, most research has focused on adult learners and has…
Descriptors: English (Second Language), Vocabulary Development, Second Language Instruction, Grade 8
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Andi Wang – Language Learning & Technology, 2025
Numerous studies have documented the benefits of watching audio-visual materials with on-screen text for L2 vocabulary learning (Montero Perez, 2022). The provision of both auditory and textual input allows learners to link auditory and written forms (or L1 meanings) of unknown words during viewing, which could potentially facilitate vocabulary…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Eye Movements
Liu-Cheng Pan; Jerry Chih-Yuan Sun – Language Learning & Technology, 2024
Taking into account the challenges of EFL vocabulary learning for East Asian learners, this study developed a set of experimental English vocabulary material with pictographic glosses which may stimulate students' situational interest (with dimensions of exploration intention, instant enjoyment, novelty, attention demand, challenge, and total…
Descriptors: English (Second Language), Asians, Pictorial Stimuli, Vocabulary Development
He Sun; Adam Roberts; Jessica Tan; Jieying Leh; Yvonne Cui Yun Moh – Language Learning & Technology, 2025
Nonverbal sound effects, such as background music and sound enhancements, have been widely used in children's eBooks; however, the impact of these effects on children's language learning remains inconclusive. This study examined Mandarin-English bilingual children's attention on sound-enhanced words during static eBook viewing. Fifty-seven 4-5…
Descriptors: Foreign Countries, Preschool Children, Electronic Books, Production Techniques
Aysen Tuzcu – Language Learning & Technology, 2025
Digital tools such as audiobooks enable language learners to read and listen to a text simultaneously. Access to such bimodal input has been argued to enhance L2 vocabulary learning from reading by directing learners' attention to novel words and facilitating the development of form-meaning links (Long, 2017). However, research on the cognitive…
Descriptors: Second Language Learning, Vocabulary Development, Cognitive Processes, Attention
Daly, Nigel P. – Language Learning & Technology, 2022
The road to second language competence is a long and arduous one, and much of its effort involves learning to recognize and use vocabulary. Fortunately, anytime-anywhere learning with smart phones and smart apps offer a means to lessen the burden and make vocabulary learning more efficient. Accordingly, this study investigated 134 students across…
Descriptors: Personal Autonomy, Independent Study, Computer Assisted Instruction, Language Tests

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