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Fleer, Marilyn – International Journal of Technology and Design Education, 2022
Learning about design and learning through design have emerged in the literature and important works show heuristics and matrices for design cognition and design processes. However, few studies have been directed to the early development of design. The purpose of this paper is to present the findings of a study that investigated the genesis of…
Descriptors: Design, Play, Young Children, Freehand Drawing
Nelcida L. Garcia-Sanchez; Anthony Steven Dick; Timothy Hayes; Shannon M. Pruden – Developmental Science, 2024
Individual differences in spatial thinking are predictive of children's math and science achievement and later entry into Science, Technology, Engineering, and Mathematics (STEM) disciplines. Little is known about whether parent characteristics predict individual differences in children's spatial thinking. This study aims to understand whether,…
Descriptors: Spatial Ability, Mothers, Ability, Parent Influence
Heikkilä, Mia; Schaeffer, Jennie Andersson – International Journal of Research & Method in Education, 2022
Preschool, understood as being both a physical and psychological environment, is, according to objectives in national curriculum, required to be inclusive for all those who attend it. Previous studies have identified the stereotypical norms of several everyday activities of preschools, including both interactions and premises. The aim of this…
Descriptors: Educational Research, Research Methodology, Preschool Education, Data Analysis
Ranscombe, Charlie; Bissett-Johnson, Katherine; Mathias, David; Eisenbart, Boris; Hicks, Ben – International Journal of Technology and Design Education, 2020
Novice design students struggle to engage with early stage design visualization tools such as sketching and prototyping. Instead students have a preference for designing with digital tools such as CAD modelling, motivated by inhibitions around sketching skill, which in turn leads to fixation and sunk cost effects. These behaviors present a barrier…
Descriptors: Toys, Design, Fidelity, Visualization
Martínez D., Omar; Obaya V., Adolfo Eduardo; Hernández B., Martha P.; Ponce P., Rubén Gerardo; Montaño O., Carlos; Vargas R., Yolanda Marina – Online Submission, 2020
Chemistry teaching learning is considered as difficult and boring. The definition of play, based on authors such as Freud, Piaget and Vigotsky, is presented as a stimulating, pleasant and voluntary activity that in the student facilitates his learning and encompasses the different facets of his physical, psychic, social and emotional development.…
Descriptors: Educational Games, Science Education, Science Instruction, Chemistry
Axe, Judah B.; Phelan, Stephanie H.; Irwin, Caitlin L. – Analysis of Verbal Behavior, 2019
We reviewed 12 studies in which the researcher taught problem-solving strategies, such as self-questioning and visual imagining, to children and adolescents with and without disabilities to facilitate the learning of math, spelling, play/social, and communication skills. We analyzed these studies in terms of types of problem-solving strategies,…
Descriptors: Behavior Modification, Behavior Theories, Problem Solving, Children
Zimmermann, Laura; Foster, Lindsey; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – American Educator, 2019
The last 15 years have witnessed a quiet revolution in the understanding of spatial skills, and the authors are finding that these all-important science, technology, engineering, and math (STEM) competencies are rooted in spatial knowledge. Spatial skills are the tools use to visualize and navigate the world. Spatial skills allows people to…
Descriptors: Spatial Ability, STEM Education, Play, Toys
Boaler, Jo; Munson, Jen; Williams, Cathy – Jossey-Bass, An Imprint of Wiley, 2018
The most challenging parts of teaching mathematics are engaging students and helping them understand the connections between mathematics concepts. In this volume, you'll find a collection of low floor, high ceiling tasks that will help you do just that, by looking at the big ideas at the third-grade level through visualization, play, and…
Descriptors: Mathematics Instruction, Learner Engagement, Mathematical Concepts, Concept Formation
Ribeiro, Luisa A.; Casey, Beth; Dearing, Eric; Nordahl, Kristin Berg; Aguiar, Cecília; Zachrisson, Henrik – Journal of Cognition and Development, 2020
The aim of this study is to investigate whether maternal spatial support during two types of joint manipulative toy play tasks with 2-year-old children was longitudinally associated with math screening test scores in second grade. The interaction between spatial support and maternal education was explored as well. We also investigated predictions…
Descriptors: Mothers, Grade 2, Elementary School Students, Play
Liapi, Marianthi; Ackermann, Edith – American Journal of Play, 2016
Th?e authors examine the potential impact of play on astronauts adapting to the extreme conditions of space travel. Th?ey cite research showing that well-trained astronauts, though in general physically fi?t and emotionally stable, can suffer from--among other things--boredom and sensory deprivation in the con?fines of the microgravity capsules…
Descriptors: Space Exploration, Space Sciences, Psychological Patterns, Play
Boaler, Jo; Munson, Jen; Williams, Cathy – Jossey-Bass, An Imprint of Wiley, 2017
The most challenging parts of teaching mathematics are engaging students and helping them understand the connections between mathematics concepts. In this volume, you'll find a collection of low floor, high ceiling tasks that will help you do just that, by looking at the big ideas at the fourth-grade level through visualization, play, and…
Descriptors: Mathematics Instruction, Learner Engagement, Elementary School Mathematics, Grade 4
Macklin, Colleen – International Journal of Game-Based Learning, 2011
DataPlay is a research project inspired by the concept of a "ludic age" (Chaplin & Zimmerman, 2008), where the challenges of extracting knowledge from the "data deluge" of the information age (Economist, 2010) are met with game-based approaches to information design. This paper examines Mannahatta: The Game in order to…
Descriptors: Games, Design, Data Collection, Visualization
Vander Heyden, Karin M.; Huizinga, Mariette; Jolles, Jelle – Developmental Psychology, 2017
Children practice their spatial skills when playing with spatial toys, such as construction materials, board games, and puzzles. Sex and SES differences are observed in the engagement in such spatial play activities at home, which relate to individual differences in spatial performance. The current study investigated the effects of explicitly…
Descriptors: Intervention, Play, Games, Puzzles
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Robson, Sue – Routledge, Taylor & Francis Group, 2012
Developing "Thinking and Understanding in Young Children" presents a comprehensive and accessible overview of contemporary theory and research about young children's developing thinking and understanding. Throughout this second edition, the ideas and theories presented are enlivened by transcripts of children's activities and conversations taken…
Descriptors: Video Technology, Young Children, Visualization, Metacognition
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