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Wu, Jiun-Yu; Yang, Christopher C. Y.; Liao, Chen-Hsuan; Nian, Mei-Wen – Educational Technology & Society, 2021
This methodological-theoretical synergy provides an integrative framework of learning analytics through the development of the human-and-machine symbiotic reinforcement learning. The framework intends to address the challenges of the current learning analytics model, including a lack of internal validity, generalizability, immediacy,…
Descriptors: Learning Analytics, Electronic Learning, Man Machine Systems, Artificial Intelligence
Chaker, Rawad; Gallot, Mélanie; Binay, Marion; Hoyek, Nady – Educational Technology & Society, 2021
Embodiment is particularly relevant for learning anatomy as the knowledge to be acquired is related to the body itself. Several tools using three-dimensional (3D) anatomical structures and avatars (e.g. augmented reality; virtual reality; immersive anatomy; 3D animations) were developed to enrich students' experience by including gestures and body…
Descriptors: Visual Aids, Anatomy, Educational Technology, Foreign Countries
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
Crompton, Helen; Grant, Melva R.; Shraim, Khitam Y. H. – Educational Technology & Society, 2018
Empirical evidence indicates that students are not learning geometry with relational understanding of the concepts. Studies have shown that digital technologies can support students in mathematics. The purpose of this study was to find which technologies and technological affordances are specific to learners of geometry. This paper presents the…
Descriptors: Geometry, Technology Uses in Education, Educational Technology, Mathematics Instruction
Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization
Peng, Jun; Wang, Minhong; Sampson, Demetrios – Educational Technology & Society, 2017
Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising effects on improving learning in multiple aspects, PjBL remains a struggle due to its complexity. Completing an authentic programming project involves a…
Descriptors: Student Projects, Visualization, Programming, College Seniors
Mouri, Kousuke; Uosaki, Noriko; Ogata, Hiroaki – Educational Technology & Society, 2018
Seamless learning has been recognized as an effective learning approach across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. With the emergence of seamless learning, the majority of the current research focuses on realizing a seamless learning environment at…
Descriptors: Data Collection, Data Analysis, Second Language Learning, Electronic Publishing
Zheng, Yafeng; Xu, Chang; Li, Yanyan; Su, You – Educational Technology & Society, 2018
Knowledge elaboration plays a critical role in promoting knowledge acquisition and facilitating the retention of target knowledge in online collaborative discussions. Adopting a key-term-based automated analysis approach, we proposed an indicator framework to measure the level of knowledge elaboration in terms of coverage, activation, and…
Descriptors: Discussion Groups, Computer Mediated Communication, Knowledge Level, Academic Ability
Vogel, Bahtijar; Kurti, Arianit; Milrad, Marcelo; Johansson, Emil; Müller, Maximilian – Educational Technology & Society, 2014
This paper presents the overall lifecycle and evolution of a software system we have developed in relation to the "Learning Ecology through Science with Global Outcomes" (LETS GO) research project. One of the aims of the project is to support "open inquiry learning" using mobile science collaboratories that provide open…
Descriptors: Foreign Countries, Inquiry, Computer Software, Electronic Learning
Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
Jin, Sung-Hee – Educational Technology & Society, 2017
Online participation in collaborative online learning environments is instrumental in motivating students to learn and promoting their learning satisfaction, but there has been little research on the technical supports for motivating students' online participation. The purpose of this study was to develop a visualization tool to motivate learners…
Descriptors: Visualization, Cooperative Learning, Experimental Groups, Control Groups
Yuan, Bei; Wang, Minhong; Kushniruk, Andre W.; Peng, Jun – Educational Technology & Society, 2017
With limited problem-solving capability and practical experience, novices have difficulties developing expert-like performance. It is important to make the complex problem-solving process visible to learners and provide them with necessary help throughout the process. This study explores the design and effects of a model-based learning approach…
Descriptors: Expertise, Skill Development, Visualization, Problem Solving
Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
Cheon, Jongpil; Chung, Sungwon; Crooks, Steven M.; Song, Jaeki; Kim, Jeakyeong – Educational Technology & Society, 2014
Since the complex and transient information in instructional animations requires more cognitive resources, the segmenting principle has been proposed to reduce cognitive overload by providing smaller chunks with pauses between segments. This study examined the effects of different types of activities during pauses in a segmented animation. Four…
Descriptors: Undergraduate Students, Computer Literacy, Learning Processes, Animation

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