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Showing 1 to 15 of 19 results Save | Export
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Aljojo, Nahla – Educational Technology & Society, 2020
Dyslexic individuals have serious difficulties in learning to read, and several software programs have been developed to overcome them. Previous research studies found that in most cases, providing correct spelling and word recognition with greater accuracy constitutes the key function. However, more research has to be conducted on the software…
Descriptors: Dyslexia, Computer Software, Educational Technology, Semitic Languages
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Lee, Hye Yeon; Lee, Hyeon Woo – Educational Technology Research and Development, 2018
Recently, there has been a transition from traditional paper or computer-based learning environments to smartpad-based learning environments, which are based on touch and involve various cognitive strategies such as touch operation and note taking. Accordingly, the use of smartpads can provide an effective learning environment through…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Teaching Methods
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Smith, Christina M. – Communication Teacher, 2015
As Barry Brummett (1984) has argued, the purpose of rhetorical theory is pedagogical--providing students with resources for understanding the rhetorical transactions that they encounter every day. An understanding of the implications of ideology is necessary for advanced communication students. Kellner and Share (2005) contend that this is…
Descriptors: Ideology, Theories, Rhetoric, Power Structure
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Wexler, Alice; Luethi-Garrecht, Aleánna – Art Education, 2015
The ability to verbalize--and therefore think and learn abstractly--has conditioned people to see the world in logical patterns. People are trained to do so by the wiring of the neurologically typical (neurotypical) brain and the increasing complexity of the environment that shapes it. Public schools are also designed for students with…
Descriptors: Nonverbal Communication, Communication Problems, Neurological Impairments, Cognitive Style
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Yeh, Shih-Ching; Wang, Jin-Liang; Wang, Chin-Yeh; Lin, Po-Han; Chen, Gwo-Dong; Rizzo, Albert – British Journal of Educational Technology, 2014
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an innovative mental rotation training approach using magnetic motion controllers to allow learners to…
Descriptors: Cognitive Processes, Spatial Ability, Training Methods, Magnets
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Lee, Lay Wah – Computer Assisted Language Learning, 2016
With the advent of touch-screen interfaces on the tablet computer, multisensory elements in reading instruction have taken on a new dimension. This computer assisted language learning research aimed to determine whether specific technology features of a tablet computer can add to the functionality of multisensory instruction in early reading…
Descriptors: Elementary School Students, Grade 2, Teaching Methods, Learning Modalities
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Yang, Fang-Ying; Chang, Chun-Yen; Chien, Wan-Ru; Chien, Yu-Ta; Tseng, Yuen-Hsien – Computers & Education, 2013
The purpose of the study was to investigate university learners' visual attention during a PowerPoint (PPT) presentation on the topic of "Dinosaurs" in a real classroom. The presentation, which lasted for about 12-15 min, consisted of 12 slides with various text and graphic formats. An instructor gave the presentation to 21 students…
Descriptors: Majors (Students), Human Body, Paleontology, Foreign Countries
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Wang, Pei-Yu; Huang, Chung-Kai – Journal of Curriculum and Teaching, 2015
This study aims to explore the impact of learner grade, visual cueing, and control design on children's reading achievement of audio e-books with tablet computers. This research was a three-way factorial design where the first factor was learner grade (grade four and six), the second factor was e-book visual cueing (word-based, line-based, and…
Descriptors: Visual Stimuli, Visual Perception, Cues, Reading Achievement
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Hills, Peter J.; Ross, David A.; Lewis, Michael B. – Journal of Experimental Psychology: Human Perception and Performance, 2011
Inversion disproportionately impairs recognition of face stimuli compared to nonface stimuli arguably due to the holistic manner in which faces are processed. A qualification is put forward in which the first point fixated on is different for upright and inverted faces and this carries some of the face-inversion effect. Three experiments explored…
Descriptors: Stimuli, Visual Perception, Human Body, Attention
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Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
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Kasten, Erich; Haschke, Peggy; Meinhold, Ulrike; Oertel-Verweyen, Petra – Journal of Visual Impairment & Blindness, 2010
This article explores the effectiveness of a computer program--Xcentric viewing--for training eccentric reading in persons with central scotoma. The authors conducted a small study to investigate whether this program increases the reading capacities of individuals with age-related macular degeneration (AMD). Instead of a control group, they…
Descriptors: Comparative Analysis, Assistive Technology, Educational Technology, Computer Assisted Instruction
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Brunel, Lionel; Labeye, Elodie; Lesourd, Mathieu; Versace, Remy – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2009
The aim of this study was to provide evidence that memory and perceptual processing are underpinned by the same mechanisms. Specifically, the authors conducted 3 experiments that emphasized the sensory aspect of memory traces. They examined their predictions with a short-term priming paradigm based on 2 distinct phases: a learning phase consisting…
Descriptors: Memory, Educational Technology, Experiments, Cognitive Processes
Ausburn, Floyd B.; Ausburn, Lynna J. – 1976
In order to investigate learning theories, media researchers need to explore three variables: (1) the psychological requirements of a given learning task, (2) individual differences in cognitive style, and (3) specific media characteristics. It is necessary to identify the psychological processes which underlie any specific learning task in order…
Descriptors: Cognitive Processes, Cognitive Style, Educational Research, Educational Technology
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