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Lindgren, Robb; DeLiema, David – Educational Technology Research and Development, 2022
This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This framework consists of three components: (1) "visual viewpoint," the location from which a visual simulation depicts observable components; (2) "embodied interaction," the…
Descriptors: STEM Education, Educational Technology, Visual Perception, Role
Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
Jamet, Eric; Fernandez, Jonathan – Educational Technology Research and Development, 2016
The present study investigated whether learning how to use a web service with an interactive tutorial can be enhanced by cueing. We expected the attentional guidance provided by visual cues to facilitate the selection of information in static screen displays that corresponded to spoken explanations. Unlike most previous studies in this area, we…
Descriptors: Intelligent Tutoring Systems, Web Sites, Cues, Visual Stimuli
Kuo, Mei-Liang Amy; Hooper, Simon – Educational Technology Research and Development, 2004
The effects of different approaches to learning Chinese characters were investigated. Ninety-two high-school students were randomly assigned to one of five treatment groups: translation, verbal mnemonics, visual mnemonics, dual coding mnemonics, or self-generated mnemonics. All groups received instruction and completed posttests in a…
Descriptors: Translation, Mnemonics, Chinese, Visual Perception

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