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Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
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Wong, Kung-Teck; Russo, Sharon; McDowall, Janet – Campus-Wide Information Systems, 2013
Purpose: The purpose of this paper is to understand early childhood student teachers' self-reported acceptance and use of interactive whiteboard (IWB), by employing the Unified Theory of Acceptance and Use of Technology (UTAUT) as the research framework. Design/methodology/approach: A total of 112 student teachers enrolled in science-related…
Descriptors: Teaching Methods, Intention, Early Childhood Education, Data Analysis
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Schwartz, Bernard – Art Education, 1991
Explains that the laser videodisc is a versatile and cost-effective tool with enormous instructional potential for art education. Describes the origins, quality, and capability of videodiscs, and discusses the varieties of players and discs presently available. Maintains that this technology is especially relevant now that art education includes…
Descriptors: Art Criticism, Art Education, Art History, Educational Technology
Barton, Dick – 2002
This presentation describes the student retention program designed at El Camino Community College (ECC) (California) with a soSHOWme grant. SoSHOWme is the title of a $20,000 Funds for Instructional Improvement grant awarded by the California State Chancellor's Office to measure the improvement of student retention of lecture information that has…
Descriptors: Animation, Cognitive Processes, Color, Community Colleges