Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Graphics | 2 |
| Mathematics Instruction | 2 |
| Secondary School Mathematics | 2 |
| Visual Aids | 2 |
| Calculus | 1 |
| Computer Assisted Instruction | 1 |
| Computer Games | 1 |
| Critical Thinking | 1 |
| Definitions | 1 |
| Educational Games | 1 |
| Educational Strategies | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Guides - Classroom - Teacher | 1 |
| Reports - Descriptive | 1 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
| Practitioners | 1 |
| Teachers | 1 |
Location
| Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedRiddle, Lawrence H. – Mathematics Teacher, 1994
Discusses the use of computer graphics to introduce the concepts of derivative and tangent line using the iteration of functions, especially linear functions. (MKR)
Descriptors: Calculus, Computer Assisted Instruction, Computer Graphics, Functions (Mathematics)
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods


