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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Ryoo, Kihyun; Linn, Marcia C. – Journal of Research in Science Teaching, 2016
Advances in automated scoring technologies have the potential to support student learning during inquiry instruction by providing timely and adaptive guidance on individual students' responses. To identify which forms of automated guidance can be beneficial for inquiry learning, we compared reflective guidance to directive guidance for…
Descriptors: Active Learning, Inquiry, Computer Assisted Testing, Scoring
Abilock, Debbie; Williams, Connie – Knowledge Quest, 2014
In this article Debbie Abilock and Connie Williams apply the processes used by a food testing organization that strives to develop absolutely the best recipes for popular dishes, testing each recipe until they arrive at the combination of ingredients, technique, temperature, cooking time, and equipment that yields the best, most fool-proof recipe…
Descriptors: Inquiry, Visual Aids, Graphic Arts, Persuasive Discourse
Brugar, Kristy A.; Dickman, Andrew H. – Social Studies and the Young Learner, 2013
Symbols have always had an important role in shaping our identity as a nation. The American flag, the Statue of Liberty, the White House, and the bald eagle all help to convey American values such as liberty, freedom, democracy, and independence. But how do elementary students understand these symbols and the values behind them? In this article,…
Descriptors: Grade 5, Heritage Education, Visual Aids, Visualization
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Shaw, Edward L., Jr.; Baggett, Paige V.; Salyer, Barbara – Science Activities: Classroom Projects and Curriculum Ideas, 2004
Computer technology can be integrated into science inquiry activities to increase student motivation and enhance and expand scientific thinking. Fifth-grade students used the visual thinking tools in the Kidspiration[R] software program to generate and represent a web of hypotheses around the question, "What affects the distance a marble rolls?"…
Descriptors: Grade 5, Inquiry, Science Activities, Computer Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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