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Mauro Marino-Jiménez; Norma Sánchez-Chávez; Yenny Rivero-Fortón; Kelly Hernández-Sánchez – SAGE Open, 2025
Student performance, disciplinary innovation and teaching methodology occupy the main concerns of educational research. Therefore, there is a greater interest in gamification strategies, where digital tools facilitate the development of competitive activities and strengthening of learning. One example of this idea is the use of video games created…
Descriptors: Video Games, Cooperative Learning, Game Based Learning, Learning Strategies
Rob Simon; Pamela Baer; Ty Walkland – Journal of Adolescent & Adult Literacy, 2024
In this article, we revisit the co-creation of a 45-min film, "Gender is Like an Ocean," produced with middle school students in response to Kirstin Cronn-Mills's young adult novel "Beautiful Music for Ugly Children." The making of this film brought together collaborative inquiry and arts creation. Drawing on the work of…
Descriptors: Middle School Students, Sexual Identity, Film Production, Questioning Techniques
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
Dennis Fung – International Journal of Science Education, 2024
The aim of this research was to investigate the synergistic effects of peer collaboration and graphic organisers (i.e. mind maps) in Hong Kong science classrooms. Over two hundred Grade Four (i.e. Primary Four) students were assigned to different pedagogical groups, namely, "individualised learning with mind mapping," "collaborative…
Descriptors: Foreign Countries, Visual Aids, Science Instruction, Cooperative Learning
Nitza Davidovitch; Rivka Wadmany – Electronic Journal of e-Learning, 2025
In academic studies, some course assignments take the form of presentations. The art of presentation involves conveying messages and one of the methods is by delivering presentations, either face-to-face, synchronously, and/or asynchronously. Presentations require analyzing a topic, processing an article, analyzing ideas, dilemmas, lesson plans,…
Descriptors: Visual Aids, Teaching Methods, Student Attitudes, Undergraduate Students
Vlad Glaveanu; Penny Hay; Hannah McDowall; Tom Doust; Shannon Welles; Goldie Chaudhuri; Anne Pender; Mairéad Hurley – International Journal of Art & Design Education, 2025
Ecologies of collective imagination involve creating and sharing imagination practice. This modest piece of research engaged 10 artists, environmentalists, and educators to think together about how nature can be a source and a driver of the imagination and sense of possibility for individuals and communities. Together we focused on the concept of…
Descriptors: Ecology, Cooperative Learning, Imagination, Creative Thinking
Humaira Mariyam B.; V. K. Karthika – Educational Philosophy and Theory, 2025
Games are used as effective pedagogical tools in language classrooms. Gamifying language tasks can motivate learners to actively participate in the learning process. Probing how games in English language classrooms enable rhizomatic learning, this research study explores how the use of collaborative drawing, elements of gamification, and…
Descriptors: Game Based Learning, Cooperative Learning, Freehand Drawing, Visual Aids
Anna C. Strauss; Jenna G. Waggoner; Mhret D. Wondmagegne; Tutita M. Casa – Mathematics Teacher: Learning and Teaching PK-12, 2025
The authors wondered if there was a way to support their reluctant Grades 4, 5, and 6 students in contributing their starting points and strategies and advancing their collective knowledge. They wanted to ensure that the students had the space to develop and take ownership of the strategies they produced through a visual representation of ideas…
Descriptors: Personal Autonomy, Mathematics Instruction, Teaching Methods, Cooperative Learning
Thotegowdanapalya C. Mohan; Charukesi Rajulu; Chaya Gopalan; Mohanram Arun – Advances in Physiology Education, 2025
Collaborative Learning and Soft Skills Seminar (CLASS) is an innovative pedagogical method for assessing large groups of students within the constraints of a short semester. In this approach, students are organized into teams of four, collaboratively selecting a subject-related topic. Each team delivers a 20-min presentation with 20 slides, with…
Descriptors: Cooperative Learning, Soft Skills, Seminars, Large Group Instruction
Lu, Jijian; Wu, Shuqi; Wang, Yuyang; Zhang, Yiran – Asia-Pacific Education Researcher, 2023
The ability of solving problems collaboratively has been increasingly significant. This research takes mathematics open-ended problems as the tasks and carries out collaborative problem solving with multi-machine video recording in the classroom environment aimed at 112 student pairs and 56 four-person student groups stemming from 224 students in…
Descriptors: Cooperative Learning, Problem Solving, Mathematics Education, Grade 7
Lisa Paneth; Loris T. Jeitziner; Oliver Rack; Klaus Opwis; Carmen Zahn – International Journal of Computer-Supported Collaborative Learning, 2024
Successful computer-supported collaborative learning (CSCL) relies on collaborative group engagement, a complex construct characterized by multifaceted, dynamic, socio-emotional, and socio-cognitive processes. This paper provides a detailed analysis of collaborative group engagement, with a particular focus on nonverbal behaviors as indicators of…
Descriptors: Nonverbal Communication, Behavior Patterns, Cooperative Learning, Learner Engagement
Sakina Rizvi; Aleesha Noreen – LEARNing Landscapes, 2025
Educators need to provide students with opportunities for experiential learning, inquiry-based exploration, and collaborative discussion. Students bring an amalgam of diverse ideas to the classroom; knowledge-building principles provide a framework for inclusive learning experiences that strengthen engagement, content retention, and positive…
Descriptors: Experiential Learning, Inquiry, Cooperative Learning, Discussion (Teaching Technique)
Joseph Paul Ferguson; Lihua Xu; Russell Tytler – Research in Science & Technological Education, 2024
Background: In learning astronomy, students need to shift between 3D and 2D representations involving complex interactions between the body and material environment. Little attention has been paid to the iconic nature of this astronomical diagramming. Purpose: This research explored the value for students of diagramming to reveal the structural…
Descriptors: Science Education, Astronomy, Secondary School Science, Secondary School Students
Seda Özer Sanal; Fulya Torun – Journal of Visual Literacy, 2024
This study examined the individual and collaborative infographic development processes of middle school students in a qualitative research context. In the first phase, individual and collaborative infographics were developed, a simultaneous think-aloud protocol and interviews were conducted. In the second phase, focus group interviews were…
Descriptors: Visual Aids, Cognitive Processes, Cooperative Learning, Student Attitudes
Nurfirzanah Muhamad Fadzil; Sharifah Osman; Jamilah Ahmad; Hanifah Jambari; Sharifah Kartini Said Husain – International Electronic Journal of Mathematics Education, 2025
This systematic literature review investigates the effectiveness of the think aloud pair problem-solving (TAPPS) and storyboarding strategies in enhancing students' abilities to solve algebra word problems. Notably, algebra word problems pose a significant challenge to students due to their inherent complexity, requiring strong cognitive,…
Descriptors: Literature Reviews, Meta Analysis, Algebra, Word Problems (Mathematics)

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