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Ramezanali, Nasrin; Faez, Farahnaz – Language Learning & Technology, 2019
Drawing on Mayer's (2014) cognitive theory of multimedia learning, the purpose of this study was to examine which modes of gloss presentation (i.e., L2 definition, aural, and video animation) are effective for learners' vocabulary learning and delayed word recollection. One control group and three experimental groups were formed by 132…
Descriptors: Vocabulary Development, Multimedia Instruction, Teaching Methods, Second Language Learning
Kelly, Resa M.; Akaygun, Sevil; Hansen, Sarah J. R.; Villalta-Cerdas, Adrian – Chemistry Education Research and Practice, 2017
In this qualitative study, we examined how a group of seventeen first semester General Chemistry students responded when they were shown contrasting molecular animations of a reduction-oxidation (redox) reaction between solid copper and aqueous silver nitrate for which they first viewed a video of the actual experiment. The animations contrasted…
Descriptors: Qualitative Research, Chemistry, Molecular Structure, Science Instruction
Turner, Stephen; Dabney, Alan R. – Teaching Statistics: An International Journal for Teachers, 2015
Statistical inference relies heavily on the concept of sampling distributions. However, sampling distributions are difficult to teach. We present a series of short animations that are story-based, with associated assessments. We hope that our contribution can be useful as a tool to teach sampling distributions in the introductory statistics…
Descriptors: Statistics, Statistical Analysis, Inferences, Sampling
Laaser, Wolfram; Toloza, Eduardo A. – International Review of Research in Open and Distributed Learning, 2017
The article argues that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education. After reviewing some important steps and experiences of audio visual digital media development, we analyse predominant presentation formats on the Web. Special focus…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
Kim, So Jung; Song, An; Lee, Guang-Lea; Bach, Amy – Journal of Research in Childhood Education, 2018
This qualitative case study explores the intersection of multimedia, bilingualism, and culturally responsive practices by examining the responses that children of Korean descent have to animated folktales and the discussions about traditional cultural values that they sparked. Data were collected over 5 months in a classroom for children of…
Descriptors: Qualitative Research, Case Studies, Multimedia Materials, Bilingualism
So, W.-C.; Wong, M. K.-Y.; Cabibihan, J.-J.; Lam, C. K.-Y.; Chan, R. Y.-Y.; Qian, H.-H. – Journal of Computer Assisted Learning, 2016
School-aged children with autism spectrum disorders (ASDs) have delayed gestural development, in comparison with age-matched typically developing children. In this study, an intervention program taught children with low-functioning ASD gestural comprehension and production using video modelling (VM) by a computer-generated robot animation. Six to…
Descriptors: Robotics, Animation, Nonverbal Communication, Young Children
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Chung, Sungwon; Cheon, Jongpil; Lee, Kwang-Woo – Instructional Science: An International Journal of the Learning Sciences, 2015
Previous emotion studies in education have focused mainly on the superiority of positive emotion for learning performance (e.g., enjoyment) over negative emotion (e.g., fear). However, few studies have considered different arousal levels in terms of learners' emotion. For example, the effects of calm positive or negative emotion have not been…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Psychological Patterns
Uzuegbunam, Nkiruka; Wong, Wing Hang; Cheung, Sen-Ching Samson; Ruble, Lisa – IEEE Transactions on Learning Technologies, 2018
Autism spectrum disorder (ASD) is a developmental disorder that impairs the development of social and communication skills. There is evidence that children with ASD prefer images of self over others. These studies may explain the effectiveness of video self-modeling (VSM), an evidence-based ASD intervention in which one learns by watching oneself…
Descriptors: Multimedia Materials, Multimedia Instruction, Interpersonal Competence, Interpersonal Communication
Al-Jarf, Reima – Online Submission, 2021
This study investigates the differential effects of the iPad on first and second language learning by Saudi children in the home environment. The subjects consisted of 78 parents and 118 children. The children were grouped into: 1-6 years old (young children in kindergarten and pre-school); 7- 9 years (grades 1-3); and 10-12 years (grades 4-6).…
Descriptors: Second Language Learning, Second Language Instruction, Handheld Devices, Foreign Countries
Jitpaisarnwattana, Napat – rEFLections, 2018
The study investigates students' attitudes toward the integration of a Digital Storytelling (DST) project into a foreign language classroom, with particular interest in language improvement and motivation. The study incorporates both quantitative and qualitative research methods. The data were gathered from a class of university students learning…
Descriptors: Foreign Countries, Student Attitudes, College Students, English (Second Language)
Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Viera-Santana, J. Guillermo; Rodríguez-Esparragón, Dionisio; Hernández-Haddad, Juan C.; Castillo-Ortiz, Jesús – International Association for Development of the Information Society, 2015
Hearing impairment may constitute a barrier for accessing to information and communication in public places. Since the oral communication forms the basis of the learning process, this problem becomes of particular relevance at schools and universities. To cope with this situation is not enough to provide a textual translation for people with…
Descriptors: Foreign Countries, Hearing Impairments, Sign Language, Federal Legislation
Çetin, Ali – Online Submission, 2016
This qualitative study was designed to introduce 3-dimensional and digital materials to pre-service science teachers and identify their views about them. In this context, three projects was performed with 42 pre-service science teachers (13 male-29 female) who took Instructional Technologies and Material Development course in Elementary Science…
Descriptors: Preservice Teachers, Student Attitudes, Instructional Materials, Science Teachers

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