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Hoban, Garry; Nielsen, Wendy; Shepherd, Alyce – Teaching Science, 2013
Students engage with science content when they are asked to explain and communicate their knowledge to others. In particular, encouraging students to create various digital media forms such as videos, podcasts, vodcasts, screencasts, digital stories and animations to explain science is usually engaging, especially if they have ownership of the…
Descriptors: Blended Learning, Multimedia Instruction, Multimedia Materials, Student Developed Materials
Green, Lucy Santos; Inan, Fethi A.; Maushak, Nancy J. – Journal of Research on Technology in Education, 2014
The purpose of this study was to explore the integration of vidcasts as student-generated products in English as a second language (ESL) classrooms. We collected qualitative data through observations, student artifacts, and semistructured interviews from 16 reading students at a public middle school located in the southwestern United States. Study…
Descriptors: Case Studies, Academic Discourse, Creativity, Freedom
Dune, Tinashe; Bidewell, John; Firdaus, Rubab; Kirwan, Morwenna – Journal of University Teaching and Learning Practice, 2016
Bringing popular culture to tertiary education can potentially increase student engagement with learning tasks and content, especially when the learning task has students producing the content. Using a single-group intervention plus post-test design, this study implemented and evaluated a purposely developed learning and teaching innovation…
Descriptors: Foreign Countries, Undergraduate Students, Medical Students, Allied Health Occupations Education
Commander, Nannette Evans; Ward, Teresa E.; Zabrucky, Karen M. – International Journal of Teaching and Learning in Higher Education, 2012
This article describes an assignment, titled "Learning in the Real World," designed for graduate students in a learning theory course. Students work in small groups to create high quality audio-visual films that present "real learning" through interviews and/or observations of learners. Students select topics relevant to theories we are discussing…
Descriptors: Student Attitudes, Feedback (Response), Learning Theories, Interviews
Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production
Tammelin, Maija; Peltonen, Berit; Puranen, Pasi; Auvinen, Lis – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper discusses learning language and communication activities that focus on students' concrete involvement in their learning process. The activities first deal with student-produced blogs and digital videos in business Spanish. They then present student-produced podcasts for Swedish business communication learners that are meant for speakers…
Descriptors: Electronic Learning, Learning Processes, Learning Activities, Student Developed Materials
Bull, Glen; Alexander, Curby; Ferster, Bill – Learning & Leading with Technology, 2010
Student-created media offer significant opportunities for engagement and learning. For the past five years, the authors have explored ways to incorporate Web-based authoring tools into the curriculum. In this article, they discuss PrimaryAccess, a suite of online tools that provides students with access to primary source documents on websites such…
Descriptors: Primary Sources, Internet, Student Developed Materials, Nonprint Media
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Godwin-Jones, Robert – Language Learning & Technology, 2012
Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…
Descriptors: Video Technology, Videoconferencing, Handheld Devices, Electronic Publishing
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Armstrong, Gary R.; Tucker, Joanne M.; Massad, Victor J. – Journal of Information Technology Education, 2009
Classroom instruction continues to change dramatically with new technology and pedagogy. Faculty aspire to develop innovative programs and creative education while seeking effective teaching strategies that capitalize on emerging technology and invoke student interest and involvement. Research shows that student involvement, hands-on projects, and…
Descriptors: Higher Education, Interviews, Student Projects, Student Developed Materials
Dreon, Oliver, Jr.; Dietrich, Nanette I. – TechTrends: Linking Research and Practice to Improve Learning, 2009
The authors teach instructional technology courses to pre-service teachers at Millersville University of Pennsylvania. The focus of the instructional technology courses is on the authentic use of instructional and assistive technology in the K-12 classroom. In this article, the authors describe how they utilize streaming videos in an educational…
Descriptors: Special Needs Students, Special Education, Preservice Teacher Education, Education Courses
di Palma, Maria Teresa – Journal of Geography, 2009
Films are often used in schools to illustrate geography, but doing so may favor mainly passive learning. An experiment with twenty-eight pupils aged thirteen years (a whole class) had the aim of using cinema to promote active geographical learning. First, it was ascertained what the dominant geographical stereotypes were among the pupils and the…
Descriptors: Geography Instruction, Films, Foreign Countries, Secondary School Students
Fralinger, Barbara; Owens, Russell – Journal of College Teaching & Learning, 2009
This paper expands upon previous research conducted on the effectiveness of implementing Microsoft MovieMaker (a digital video editing program) into the classroom. Sixty-one graduate and twenty undergraduate students from King's College and Rowan University took part in this study. Using the MovieMaker software to design student created tutorials…
Descriptors: Undergraduate Students, Student Attitudes, Distance Education, Graduate Students
Toyn, Mike – Practitioner Research in Higher Education, 2008
This paper evaluates the use of a creative learning activity in which postgraduate student teachers were required to collaboratively make short digital videos. The purpose was for student teachers to experience and evaluate a meaningful learning activity and to consider how they might reconstruct such an activity within their own teaching practice…
Descriptors: Creativity, Video Technology, Creative Activities, Student Teachers

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