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Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
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Akmalia, Rizkiana; Fajriana; Rohantizani; Nufus, Hayatun; Wulandari – Malikussaleh Journal of Mathematics Learning, 2021
The purpose of this development research is to determine the feasibility and effectiveness of using Powtoon animation learning media for flat-sided geometry. The development model used is the ADDIE model. The subjects of this study were students of class VIII-2 MTsS Syamsuddhuha ("junior high religious school"). The percentage results of…
Descriptors: Animation, Video Technology, Geometry, Mathematics Instruction
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Maya, Yuniarti; Saragih, Erikson – Advances in Language and Literary Studies, 2021
This study was motivated by the lack of animation utilization by VI-grade teachers in teaching the theory of procedure text writing. Students are not motivated by the absence of animated media. Therefore, the animation is needed in learning the theory of procedure text writing. This study was included in research and development type and two…
Descriptors: Animation, Teaching Methods, Writing Instruction, Student Motivation
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Kátai, Zoltán; Osztián, Erika – International Journal of Instruction, 2021
In this paper the challenge of promoting computational thinking for all by contextualized computing education is addressed. The two phases learning session we designed was implemented in the AlgoRythmics environment which includes ten algorithmic dance choreographies (and attached interactive computer animations). In addition to previous studies…
Descriptors: Computer Science Education, Thinking Skills, Mathematics, College Freshmen
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Younus, Lina Laith; Kareem, Nahid Ra'aoof – Arab World English Journal, 2021
At COVID-19 pandemic, people worldwide were attacked by a dangerous and widely spread virus known as Coronavirus. Kids are not matured enough to understand why they have to stay home and follow health instructions. Animated learning videos are designed for kids for the purpose of making them aware of the virus. The objectives of the present study…
Descriptors: COVID-19, Pandemics, Video Technology, Animation
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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
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Rekik, Ghazi; Belkhir, Yosra; Jarraya, Mohamed – Technology, Pedagogy and Education, 2021
In two separate experiments, the authors investigated how a complex animated basketball scene should be designed in order to avoid the high cognitive load due to the transient nature of information. Using system-paced segments and decreasing the video's presentation speed were tested as instructional strategies to reduce students' cognitive load.…
Descriptors: Animation, Team Sports, Teaching Methods, Video Technology
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Yeo, Amelia; Alibali, Martha W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Past research suggests that speakers gesture more when motor simulations are more strongly activated. We investigate whether simulations of a perceptual nature also influence gesture production. Participants viewed animations of a spider moving with a manner of motion that was either highly salient (n = 29) or less salient (n = 31) and then…
Descriptors: Visual Stimuli, Nonverbal Communication, Simulation, Animation
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Stellefson, Michael; Ferguson, Lacey; Spratt, Susannah; Zhang, Linxi – American Journal of Health Education, 2020
Background: While most undergraduate students in public health are aware of health behavior theories and models, they lack sufficient knowledge about how to apply and test them in Health Education/promotion research. Purpose: Evaluate eight new conceptual animation (CA) videos that explained theory and model testing in eight research articles from…
Descriptors: Public Health, Health Behavior, Video Technology, Animation
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Umutlu, Duygu; Akpinar, Yavuz – Contemporary Educational Technology, 2020
This study investigated different modalities of videos in a flipped classroom for English writing classes in an intensive English program at a state university in Turkey. This quasi-experimental study was conducted with six experimental groups (n= 109) and one control group (n = 18). The dataset included the participants' scores of an essay…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Video Technology
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Özüdogru, Gül; Çakir, Hasan – Acta Didactica Napocensia, 2020
The purpose of this study is to examine the effects of digital storytelling activities on the student engagement and writing self-efficacy levels of pre-service teachers. The participants of the study are 64 pre-service teachers who are sophomores in the department of Literacy Education in the school of education during the 2015-2016 academic…
Descriptors: Instructional Effectiveness, Story Telling, Learner Engagement, Writing Skills
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Vanichvasin, Patchara – Higher Education Studies, 2021
Memory is important in a learning process. The more students can memorize or retain information from a learning process, the greater possibility students can perform better in their learning. Therefore, this research aimed to explore visual communication in terms of its effectiveness and effects on memory enhancement with 19 Thai undergraduate…
Descriptors: Undergraduate Students, Student Attitudes, Recall (Psychology), Retention (Psychology)
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Liu, Han-Chin – Asia-Pacific Education Researcher, 2021
This study investigated differences in Chinese as a Foreign Language (CFL) students' learning achievement, cognitive load level, and eye-movement patterns when learning three types of Chinese characters: pictographs, compound ideographs, and phono-semantic compounds with multimedia slides. Thirty CFL students participated in this study. Additional…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Chinese
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Karakolidis, Anastasios; O'Leary, Michael; Scully, Darina – International Journal of Testing, 2021
The linguistic complexity of many text-based tests can be a source of construct-irrelevant variance, as test-takers' performance may be affected by factors that are beyond the focus of the assessment itself, such as reading comprehension skills. This experimental study examined the extent to which the use of animated videos, as opposed to written…
Descriptors: Animation, Vignettes, Video Technology, Test Format
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Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
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