Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Animation | 3 |
| Spatial Ability | 3 |
| Video Technology | 3 |
| Cognitive Processes | 2 |
| Computer Simulation | 2 |
| Difficulty Level | 2 |
| Foreign Countries | 2 |
| Human Body | 2 |
| Instructional Effectiveness | 2 |
| Prior Learning | 2 |
| Science Instruction | 2 |
| More ▼ | |
Author
| Clayton, Rodney L. | 1 |
| Dolenec, Andreja | 1 |
| Gnidovec, Tanja | 1 |
| Lucas, Terry | 1 |
| Torkar, Gregor | 1 |
| Žemlja, Mojca | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Clayton, Rodney L. – ProQuest LLC, 2016
Research is not clear on how to address the difficulty students have conceptualizing geologic processes and phenomena. This study investigated how animations coupled with seductive details effect learners' situational interest and emotions. A quantitative quasi-experimental study employing an independent-measures factorial design was used. The…
Descriptors: Animation, Geology, Science Instruction, Statistical Analysis

Peer reviewed
Direct link
