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Hanlon, Tawnya – ProQuest LLC, 2023
While behavior skills training (BST), alone, is proven to be an effective means for training staff, the later components consisting of rehearsal and feedback can be lengthy, and likely contribute to organizations' reluctance to use it as a training method. This study sought to investigate whether video self-monitoring (VSM) paired with BST would…
Descriptors: Video Technology, Behavior Modification, Skill Development, Training
Kelcie E. McCafferty; David A. Wilder; Nicole Gravina; Letitia Bible; Rachel Ferguson – Journal of Applied Behavior Analysis, 2024
Modern medical training consists largely of lecture-based instruction and in vivo or video modeling of specific skills. Other instructional methods, such as teaching with acoustical guidance (TAGteach), have rarely been evaluated. In this study, we compared teaching with tactile guidance, or tactile TAGteach in which a vibratory stimulus is…
Descriptors: Video Technology, Feedback (Response), Self Evaluation (Individuals), Medical Education
Estapa, Anne; Amador, Julie M. – Mathematics Education Research Journal, 2023
We conducted a qualitative metasynthesis of research focused on prompts used to elicit noticing following video observations within mathematics education. Forty-nine, peer-reviewed articles were selected based on specific criteria and analyzed using a defined approach to better understand the variations in the prompts mathematics teacher educators…
Descriptors: Meta Analysis, Video Technology, Cues, Observation
Ebba Sundin; Helena Sandberg; Ulrika Sjöberg – Journal of Early Childhood Literacy, 2025
For many children, their home is where they first encounter digital media technologies. The aim of this study is to investigate how children 0 - 3 years old engage in digital media. We address digital literacies as a sociocultural mindset and a toolbox with attention to skills and comprehensions as well as how children express their agency. The…
Descriptors: Infants, Toddlers, Digital Literacy, Family Environment
Farzaneh Sheikhzadeh; Rasool Abedanzadeh; Eliot Hazeltine – Journal of Computer Assisted Learning, 2025
Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students…
Descriptors: Team Sports, Student Athletes, Females, Athletics
Jessica Perry Ellison; Hengtao Tang – Instructional Science: An International Journal of the Learning Sciences, 2025
This research sought to answer the question about what students learnt from a self-regulated learning (SRL) video annotation tool in a hybrid secondary acting classroom. SRL is an important skill for students to self-direct their own learning processes. For the intervention, students engaged in a series of SRL activities through the video…
Descriptors: High School Students, Drama Education, Acting, Independent Study
Donnchadh O'Sullivan; Tomas Leng; Christopher Bosley; Amelia Barwise; Raymond Stetson; Yue Dong; Stephanie Mavis; Venkatesh Bellamkonda; Christopher Colby; Brian Pickering – Discover Education, 2024
Purpose: 360° immersive videos may be useful in procedure-based healthcare settings. We hypothesized that extended reality (XR) neonatal intubation education is a feasible alternative to live demonstration in skill and knowledge transfer. Methods: This was a prospective single center evaluation of an educational XR intubation video using Premature…
Descriptors: Video Technology, Computer Simulation, Health Services, Neonates
Isaac L. Alter; Jonathan Overdevest; Hayley Born; David Liao; Alexandra Michalowski; Vivienne Au; Allison Lin; Nicholas K. Baer; Christopher DiLisio; Elliot Regenbogen – Discover Education, 2024
Objective: While flipped classroom instruction has repeatedly shown efficacy in undergraduate medical education, evidence for its utility in procedural domains remains sparse. This holds particular significance for surgical subspecialties such as otolaryngology, which have limited time in undergraduate medical curricula. We designed a novel airway…
Descriptors: Flipped Classroom, Undergraduate Study, Simulation, Medical Education
Schnell-Peskin, Lauren K.; Day-Watkins, Jessica; Mery, Jacqueline N.; Vladescu, Jason C. – Journal of Applied Behavior Analysis, 2023
Recent behavior analytic studies have examined behavioral skills training to teach adults to arrange safe infant sleeping environments. These studies were conducted in an analogue environment and with all training components delivered by an expert staff trainer. The purpose of the current study was to replicate and extend this literature by…
Descriptors: Video Technology, Training, Skill Development, Infants
Cochrane, Emma; Miltenberger, Raymond; Concepcion, Anthony – Journal of Applied Behavior Analysis, 2022
This study evaluated the effectiveness of behavioral skills training (BST) to teach peer-trainers to implement video feedback (Study 1) and evaluated the effectiveness of peer-implemented video feedback to increase proper deadlifting form across 3 participants (Study 2). A nonconcurrent, multiple baseline design across participants was employed to…
Descriptors: Feedback (Response), Peer Evaluation, Video Technology, Skill Development
Matthew M. Laske; Florence D. DiGennaro Reed; J. Turner B. Braren – Journal of Applied Behavior Analysis, 2024
This study evaluated the efficacy of (a) remote video-based behavioral skills training (BST) with added speech outlines on teaching public speaking behaviors and (b) remote video-based awareness training (AT) on speech-disfluency rates. A multiple-baseline design across speech behaviors was used to evaluate the training. Remote video-based BST and…
Descriptors: Video Technology, Distance Education, Skill Development, Public Speaking
Samantha K. Martinez; Raymond G. Miltenberger; Shreeya S. Deshmukh – Journal of Applied Behavior Analysis, 2024
This study compared the effects of video feedback (VF) as a stand-alone intervention and video modeling plus video feedback (VMVF) for improving soccer players' static ball control skills. Research has suggested that VF alone and VMVF produce substantial improvements for young athlete's skills, though no studies have compared the two. Therefore,…
Descriptors: Video Technology, Feedback (Response), Team Sports, Psychomotor Skills
Shu-Chen Wang; Hui-Ting Wang – Journal of Teaching in Physical Education, 2024
The Three-Tier Video Modeling intervention model was derived from the theory of Response to Intervention. This pilot study aimed to demonstrate the application of the Three-Tier Video Modeling model with a top-down approach in teaching physical activity to a 4-year-old boy with autism spectrum disorder and his typically developing peers. The study…
Descriptors: Physical Activities, Young Children, Autism Spectrum Disorders, Video Technology
Funda Ulugöl; Sezgin Vuran – Educational Policy Analysis and Strategic Research, 2025
This study aimed to compare the effectiveness and efficiency of the model-lead-test (MLT) and video modeling (VM) methods in teaching individuals with ID how to access and use the services provided by the Turkish state in digital environments. Four individuals participated in the study, in which the adapted alternating treatments design, one of…
Descriptors: Teaching Methods, Intellectual Disability, Technological Literacy, Citizenship
Alex J. Adams – ProQuest LLC, 2023
Video feedback is one of the most common suggestions for online physical education teachers to use. This method can effectively teach motor skill learning in face-to-face settings but lacks the same empirical backing in online environments. Therefore, this study aimed to examine the effects of providing different forms of pedagogical guidance with…
Descriptors: Video Technology, Feedback (Response), Online Courses, Physical Education

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