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Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
Lawson, Alyssa P.; Mayer, Richard E. – International Journal of Artificial Intelligence in Education, 2022
This study examines an aspect of the role of emotion in multimedia learning, i.e., whether participants can recognize the instructor's positive or negative emotion based on hearing short clips involving only the instructor's voice just as well as also seeing an embodied onscreen agent. Participants viewed 16 short video clips from a statistics…
Descriptors: Verbal Communication, Psychological Patterns, Multimedia Instruction, Multimedia Materials
Chung, Sungwon; Cheon, Jongpil; Lee, Kwang-Woo – Instructional Science: An International Journal of the Learning Sciences, 2015
Previous emotion studies in education have focused mainly on the superiority of positive emotion for learning performance (e.g., enjoyment) over negative emotion (e.g., fear). However, few studies have considered different arousal levels in terms of learners' emotion. For example, the effects of calm positive or negative emotion have not been…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Psychological Patterns
Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes

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