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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Jinnie Shin; Renu Balyan; Michelle P. Banawan; Tracy Arner; Walter L. Leite; Danielle S. McNamara – Grantee Submission, 2023
Despite the proliferation of video-based instruction and its benefits--such as promoting student autonomy and self-paced learning--the complexities of online teaching remain a challenge. To be effective, educators require extensive training in digital teaching methodologies. As such, there's a pressing need to examine and comprehend the…
Descriptors: Algebra, Mathematics Instruction, Video Technology, Personal Autonomy
Morris, Mitchell J. – ProQuest LLC, 2012
Quickly accessing the contents of a video is challenging for users, particularly for unstructured video, which contains no intentional shot boundaries, no chapters, and no apparent edited format. We approach this problem in the domain of lecture videos though the use of machine learning, to gather semantic information about the videos; and through…
Descriptors: Heuristics, Electronic Learning, Video Technology, Computer Interfaces

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