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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
Stanley, Denise; Zhang, Yi Jenny – Journal of Education for Business, 2020
Although online business degrees and student enrollments have increased, course quality and outcomes remain a challenge. We designed a collaborative learning activity at a large public university involving student-produced materials in an online managerial economics class. The activity included two parts: student production of a problem-solving…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Business Administration Education
Kay, Robin; Ruttenberg-Rozen, Robyn – International Journal of E-Learning & Distance Education, 2020
One of the primary skills required by mathematics teachers is the ability to provide effective explanations to their students. Using Kay's (2014) theory-based framework for creating instructional videos, this study explored the quality and growth of explanations embedded in mathematical instructional videos created by 37 pre-service teachers…
Descriptors: Student Developed Materials, Video Technology, Instructional Films, Demonstrations (Educational)
Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
Cavanagh, Michaella; Peté, Marí – British Journal of Educational Technology, 2017
This paper analyses new learning experiences of first year pattern technology students at a university of technology, in the context of selected characteristics of authentic learning theories. The paper contributes to existing knowledge by proposing a method that could be followed for design-based subjects in a vocational education setting.…
Descriptors: Clothing, Patternmaking, Student Developed Materials, Video Technology
Niemi, Hannele; Multisilta, Jari – Technology, Pedagogy and Education, 2016
This article presents results on how students became engaged and motivated when using digital storytelling in knowledge creation in Finland, Greece and California. The theoretical framework is based on sociocultural theories. Learning is seen as a result of dialogical interactions between people, substances and artefacts. This approach has been…
Descriptors: Foreign Countries, Comparative Education, Elementary School Students, Secondary School Students
Virtanen, Jaana; Rasi, Päivi – Interdisciplinary Journal of Problem-based Learning, 2016
In this article we present and discuss the process of developing and implementing a PBL-based course entitled Moving Images in Teaching and Learning that was held at the University of Lapland, Finland. In the course of the project, this fairly traditional face-to-face course was redesigned into a blended PBL course by integrating Web 2.0…
Descriptors: Technology Integration, Web 2.0 Technologies, Conventional Instruction, Problem Based Learning
Dune, Tinashe; Bidewell, John; Firdaus, Rubab; Kirwan, Morwenna – Journal of University Teaching and Learning Practice, 2016
Bringing popular culture to tertiary education can potentially increase student engagement with learning tasks and content, especially when the learning task has students producing the content. Using a single-group intervention plus post-test design, this study implemented and evaluated a purposely developed learning and teaching innovation…
Descriptors: Foreign Countries, Undergraduate Students, Medical Students, Allied Health Occupations Education
Bull, Glen; Alexander, Curby; Ferster, Bill – Learning & Leading with Technology, 2010
Student-created media offer significant opportunities for engagement and learning. For the past five years, the authors have explored ways to incorporate Web-based authoring tools into the curriculum. In this article, they discuss PrimaryAccess, a suite of online tools that provides students with access to primary source documents on websites such…
Descriptors: Primary Sources, Internet, Student Developed Materials, Nonprint Media
Taylor, Pamela G. – Innovate: Journal of Online Education, 2006
As part of a two-year study, Pamela G. Taylor's high school art students constructed hypertext webs that linked the subject matter they studied in class to their own independent research and personal experiences, which in turn encouraged them to think critically about the material. Taylor bases this use of hypertext on the thinking of Paulo Freire…
Descriptors: Art Education, Hypermedia, Critical Thinking, Video Technology

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