Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Experiential Learning | 3 |
| Transcripts (Written Records) | 3 |
| Video Technology | 3 |
| Case Studies | 2 |
| Access to Computers | 1 |
| After School Programs | 1 |
| Business Administration… | 1 |
| Communities of Practice | 1 |
| Computer Mediated… | 1 |
| Computer Simulation | 1 |
| Computer Software | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| New York | 1 |
| Turkey (Ankara) | 1 |
| Wisconsin | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hunuk, Deniz – Physical Education and Sport Pedagogy, 2017
Background: Despite the accumulating evidence highlighting the significant roles of an effective facilitator and appropriate pedagogies that a facilitator employs in shaping the professional learning environment, there is a paucity of research that explores how facilitators learn to facilitate. Purpose: The overall purpose of this study was to…
Descriptors: Physical Education Teachers, Instructor Coordinators, Facilitators (Individuals), Experiential Learning
Chang, Jane; Benamraoui, Abdelhafid; Rieple, Alison – Innovations in Education and Teaching International, 2014
Many studies have explored the use of learning-by-doing in higher education, but few have applied this to social entrepreneurship contexts and applications: this paper addresses this gap in the literature. Our programme involved students working with different stakeholders in an interactive learning environment to generate real revenue for social…
Descriptors: Entrepreneurship, Experiential Learning, Teaching Methods, Higher Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
