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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
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Daniel, Marie-France; Splitter, Laurance; Slade, Christina; Lafortune, Louise; Pallascio, Richard; Mongeau, Pierre – Australian Journal of Education, 2004
We aim to clarify Matthew Lipman's definition of critical thinking. The research project was conducted during a complete school year among eight groups of pupils from three cultural contexts: Australia, Mexico and Quebec. We worked in an inductive manner, inspired by the grounded theory approach, and analysed transcripts of the pupils' exchanges…
Descriptors: Foreign Countries, Definitions, Thinking Skills, Transcripts (Written Records)