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Winchatz, Michaela R.; Sprain, Leah; Poutiainen, Saila; Ho, Evelyn Y. – Communication Education, 2023
In this article, we use grounded practical theory to develop a practical theory for using "difficult data" in Language and Social Interaction university classes. "Difficult data" are transcribed, audio/video-recorded data that contain language and ideologies that could be offensive, bigoted, or otherwise disturbing. We provide…
Descriptors: Speech Acts, Student Attitudes, Classroom Communication, Audio Equipment
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Chase, Daniel L. – Journal of Experiential Education, 2015
Challenge by choice (CBC) has been regarded as a foundational principle for challenge ropes course programs. Although CBC is widely accepted as the primary mechanism for facilitating intended ropes course outcomes, especially a participant's involvement, until recently it had remained an untested assumption. This study explored the role of CBC as…
Descriptors: Adventure Education, Data Analysis, Student Participation, Learner Engagement
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Scoresby, Jon; Shelton, Brett E. – Instructional Science: An International Journal of the Learning Sciences, 2011
The mis-categorizing of cognitive states involved in learning within virtual environments has complicated instructional technology research. Further, most educational computer game research does not account for how learning activity is influenced by factors of game content and differences in viewing perspectives. This study is a qualitative…
Descriptors: Educational Technology, Data Analysis, Simulated Environment, Educational Games
van Es, Elizabeth A. – Teacher Education Quarterly, 2012
This article investigates how the goals of participants in a video club evolved and became more shared over time. A video club brings groups of teachers together to analyze video from one another's classrooms (Sherin, 2004). The purpose of the video club the author investigates was to bring teachers together to analyze student thinking, an…
Descriptors: Video Technology, Educational Change, Clubs, Mathematics Education