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Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Huang, Hong; Li, Yongji – Electronic Journal of e-Learning, 2021
This article discusses the emerging presence of online livestreaming programs for computer coding education. The typologies of motivations from a user-gratification perspective were explored from live coding streaming platforms such as "Twitch.tv" and "LiveEdu.tv". Categories of motivations were identified from the literature.…
Descriptors: Video Technology, Synchronous Communication, Programming, Computer Science Education
Giray, Görkem – Education and Information Technologies, 2021
As COVID-19 reached Turkey in March 2020, all universities switched to e-learning in a very short period. Computer and software engineering (CE/SE) undergraduate students studying at university campuses have switched to e-learning. This paper seeks to understand the e-learning experience of CE/SE undergraduate students. A questionnaire was created…
Descriptors: Student Satisfaction, Undergraduate Students, Electronic Learning, Video Technology
Jordán, Cristina; Magreñán, Ángel Alberto; Orcos, Lara – Education Sciences, 2019
The changes in our society in recent years and the consequent idiosyncrasy of young people demand new teaching methodologies. The methodology known as flip teaching, in which pupils study the subject before the class experience, using the material given by the teacher, makes it possible to turn the classroom into a place to solve different…
Descriptors: Advanced Courses, Mathematics Instruction, Blended Learning, Video Technology
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
Huan, Xiaoli; Shehane, Ronald; Ali, Adel – Journal of Instructional Pedagogies, 2011
As the success of distance learning (DL) has driven universities to increase the courses offered online, certain challenges arise when teaching computer science (CS) courses to students who are not physically co-located and have individual learning schedules. Teaching CS courses involves high level demonstrations and interactivity between the…
Descriptors: Computer Science Education, Teaching Methods, Distance Education, Technology Uses in Education
Bower, Matt – Distance Education, 2011
Based on a three-semester design-based research study examining learning and teaching in a web-conferencing environment, this article identifies types of synchronous collaboration competencies and reveals their influence on learning processes. Four levels of online collaborative competencies were observed--operational, interactional, managerial,…
Descriptors: Foreign Countries, Distance Education, Synchronous Communication, Teleconferencing
Esgi, Necmi – Online Submission, 2011
The aim of the research is to compare the impacts of telementoring services, delivered using chat with video, chat with instant message, mobile phone, discussion board and video conference on proteges' academic achievements and opinions. Telementoring services, made up with five different instruments, were administered to a group of proteges,…
Descriptors: Academic Achievement, Achievement Tests, Student Attitudes, Video Technology
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Bower, Matt – Educational Technology & Society, 2011
Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Instruction, Internet
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation

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