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Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
Yeo, Amelia; Alibali, Martha W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Past research suggests that speakers gesture more when motor simulations are more strongly activated. We investigate whether simulations of a perceptual nature also influence gesture production. Participants viewed animations of a spider moving with a manner of motion that was either highly salient (n = 29) or less salient (n = 31) and then…
Descriptors: Visual Stimuli, Nonverbal Communication, Simulation, Animation
de Araujo, Zandra; Amador, Julie; Estapa, Anne; Weston, Tracy; Aming-Attai, Rachael; Kosko, Karl W. – Mathematics Teacher Education and Development, 2015
The incorporation of animation in mathematics teacher education courses is one method for transforming practices and promoting practice-based education. Animation can be used as an approximation of practice that engages preservice teachers (PSTs) in creating classroom scenes in which they select characters, regulate movement, and construct…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Deaton, Cynthia C. M.; Deaton, Benjamin E.; Ivankovic, Diana; Norris, Frank A. – Journal of Digital Learning in Teacher Education, 2013
The purpose of this qualitative case study is two-fold: (a) describe the implementation of a stop-motion animation video activity to support students' understanding of cell processes, and (b) present research findings about students' beliefs and use of iPads to support their creation of stop-motion videos in an introductory biology course. Data…
Descriptors: Case Studies, Qualitative Research, Video Technology, Animation
Hood, Julia Ann Kelly – ProQuest LLC, 2011
The current study evaluated the use of a manualized social skills program, Superheroes Social Skills, to increase the use of prosocial behaviors and decrease the use of aggressive behaviors for children with externalizing behaviors. The training was implemented by a school psychologist in a pullout group with four children with high-incidence…
Descriptors: Disabilities, Evidence, Program Effectiveness, Intervention

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