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Nathan Smith Jones – Journal of Media Literacy Education, 2024
This paper describes a qualitative case study conducted in the Intermountain Western United States during the Fall of 2020. Though a few years old, the study remains relevant due to its esoteric subject within research on media production professional development education. Study's purpose was to explore the processes and participants of an…
Descriptors: Teacher Education, Faculty Development, Teacher Education Programs, Film Production
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Walker, Erica B.; Lazar, Kelly B. – Journal of College Science Teaching, 2022
Within the context of higher education, the disciplines of science and filmmaking appear disparate, but the importance of storytelling as an integral part of science and research deserves closer examination. Humans have always used stories to share information and convey complex ideas. To those outside science, science communications can be laden…
Descriptors: Student Developed Materials, Science Instruction, Video Technology, Story Telling
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Ayten, Basak Kasa; Polater, Canan – International Journal of Education and Literacy Studies, 2021
In today's world where technology develops rapidly and young people keep up with this technology, students should both improve their digital literacy and make their learning permanent. Digital storytelling is also a method where the student is active in the learning environment and improves his technological literacy. The present study aims to…
Descriptors: Values Education, Story Telling, Technological Literacy, Teacher Attitudes
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Penttilä, Johanna; Kallunki, Veera; Niemi, Hannele M.; Multisilta, Jari – International Journal of Mobile and Blended Learning, 2016
Schools have been islands isolated from mobile technologies for a long time. In Finland, schools are investing in mobile technologies with the aim of providing a tablet for each student. This trend enables classes to adopt practices where students not only use ready-made learning materials but generate content as well. This paper aims to…
Descriptors: Foreign Countries, Handheld Devices, Student Developed Materials, Story Telling
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Walsh-Moorman, Elizabeth – Social Education, 2020
In this article, the author shares the results of a case study that explored how using student-produced video essays supported historical thinking. The goal of this study was to explore the intersection of historical literacies in relationship with digital practices and see how digital literacies might be used to engage students' historical…
Descriptors: Case Studies, Student Developed Materials, History, Video Technology
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Mackay, Hannah; Strickland, Martha J. – Middle Grades Review, 2018
As the United States public school classrooms encounter notable shifts in student demographics and increased access to technology, teachers face the dual challenges of cultural and digital differences as they attempt to build relationships with students and develop responsive and relevant instruction. Framed by culturally responsive teaching…
Descriptors: Culturally Relevant Education, Student Developed Materials, Video Technology, Technology Uses in Education
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Murry, Francie – Rural Special Education Quarterly, 2018
Researchers have demonstrated the positive outcomes of using video self-modeling (VSM) with students with emotional behavior disorders (EBDs). VSM typically refers to teacher-created videos demonstrating desired skills or behaviors where the student is the video model performing the skill at a level higher than his or her typical display. The…
Descriptors: Assistive Technology, Emotional Disturbances, Behavior Disorders, Interpersonal Competence
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Loch, Birgit; Lamborn, Julia – International Journal of Mathematical Education in Science and Technology, 2016
Many approaches to make mathematics relevant to first-year engineering students have been described. These include teaching practical engineering applications, or a close collaboration between engineering and mathematics teaching staff on unit design and teaching. In this paper, we report on a novel approach where we gave higher year engineering…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Mathematics Education
Doles, Jeffrey M. – ProQuest LLC, 2016
This qualitative case study asked the participants to reflect on their own learning experiences as a result of the instructional practices employed by the instructor to create an improved learning environment for students. The research investigated student perceptions of their learning via classmates' produced tutorials and how viewing the…
Descriptors: Secondary School Students, Student Attitudes, Learning Strategies, Video Technology
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Croft, Tony; Duah, Francis; Loch, Birgit – International Journal of Mathematical Education in Science and Technology, 2013
Undergraduate mathematics is traditionally designed and taught by content experts with little contribution from students. Indeed, there are signs that there is resistance from mathematics lecturers to involve students in the creation of material to support their peers--notwithstanding the fact that students have been successfully engaged as…
Descriptors: Undergraduate Students, College Mathematics, Student Developed Materials, Case Studies
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Green, Lucy Santos; Inan, Fethi A.; Maushak, Nancy J. – Journal of Research on Technology in Education, 2014
The purpose of this study was to explore the integration of vidcasts as student-generated products in English as a second language (ESL) classrooms. We collected qualitative data through observations, student artifacts, and semistructured interviews from 16 reading students at a public middle school located in the southwestern United States. Study…
Descriptors: Case Studies, Academic Discourse, Creativity, Freedom
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Taylor, Pamela G. – Innovate: Journal of Online Education, 2006
As part of a two-year study, Pamela G. Taylor's high school art students constructed hypertext webs that linked the subject matter they studied in class to their own independent research and personal experiences, which in turn encouraged them to think critically about the material. Taylor bases this use of hypertext on the thinking of Paulo Freire…
Descriptors: Art Education, Hypermedia, Critical Thinking, Video Technology