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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
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Liyanagunawardena, Tharindu R. – European Journal of Open, Distance and E-Learning, 2020
Transcripts and captions make videos more accessible to everyone. However, the time and resources required for manual transcription are a known barrier in creating accessible videos. This paper presents a small study where students (283) and tutors (27) reported their views on automatic transcriptions for recorded webinar videos. Despite not…
Descriptors: Transcripts (Written Records), Video Technology, Assistive Technology, Students with Disabilities
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Araya, Roberto; Plana, Francisco; Dartnell, Pablo; Soto-Andrade, Jorge; Luci, Gina; Salinas, Elena; Araya, Marylen – British Journal of Educational Technology, 2012
Teacher practice is normally assessed by observers who watch classes or videos of classes. Here, we analyse an alternative strategy that uses text transcripts and a support vector machine classifier. For each one of the 710 videos of mathematics classes from the 2005 Chilean National Teacher Assessment Programme, a single 4-minute slice was…
Descriptors: Transcripts (Written Records), Teaching Methods, Teacher Evaluation, Elementary School Teachers