Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Addictive Behavior | 7 |
Anxiety | 7 |
Video Games | 7 |
Depression (Psychology) | 5 |
Foreign Countries | 5 |
Mental Health | 5 |
Adolescents | 3 |
COVID-19 | 3 |
Computer Games | 3 |
Gender Differences | 3 |
Pandemics | 3 |
More ▼ |
Source
Developmental Psychology | 1 |
Education Quarterly Reviews | 1 |
International Education… | 1 |
Journal of American College… | 1 |
Journal of Learning for… | 1 |
Online Submission | 1 |
Psychology in the Schools | 1 |
Author
Aries Carbungco | 1 |
Cengiz, Ömer | 1 |
Charlaine Perez | 1 |
Coyne, Sarah M. | 1 |
Critanya Milles Ochoa | 1 |
Gentile, Douglas A. | 1 |
Hacer Yildirim Kurtulus | 1 |
Joseph Jay Alvarez | 1 |
Joseph Lobo | 1 |
Jozel Due | 1 |
Julie A. Wojtaszek | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Books | 1 |
Collected Works - Proceedings | 1 |
Education Level
High Schools | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Audience
Location
Turkey | 2 |
Brazil | 1 |
China | 1 |
Hungary | 1 |
Indonesia | 1 |
Israel | 1 |
Malaysia | 1 |
New Zealand | 1 |
Philippines | 1 |
Russia | 1 |
Serbia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Center for Epidemiologic… | 1 |
What Works Clearinghouse Rating
M. Engin Deniz; Hacer Yildirim Kurtulus; Yagmur Kaya – Psychology in the Schools, 2024
The presence of communication within the family can be considered as a protective factor in preventing the development of mental health problems in school by acting as a buffer against mental health problems in adolescents. Thus, this study, which was designed to reveal the potential mechanisms between family communication and bi-dimensional…
Descriptors: Foreign Countries, Family Relationship, Mental Health, Adolescents
Turan, Serhat; Öcal, Tuncay; Cengiz, Ömer – Education Quarterly Reviews, 2022
The aim of the research is to investigate the digital game addiction and social anxiety levels of adolescents who play sports recreationally. 226 adolescents (69 girls, 157 boys) who do sports recreationally participated in the research. In the research, the personal information form prepared by the researcher and the short form of the digital…
Descriptors: Video Games, Addictive Behavior, Anxiety, Adolescents
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Julie A. Wojtaszek; Karen K. Saules – Journal of American College Health, 2024
Objective: This study aimed to understand COVID-19 pandemic impacts on anxiety, depression, and addictive/excessive behaviors, with exploration of intolerance of uncertainty (IU) and social connectedness as potential moderators. Participants: Adult college students participated. Method: Our online survey assessed symptoms and behaviors prior to…
Descriptors: Psychological Patterns, Interpersonal Relationship, Addictive Behavior, Mental Health
Yesilyurt, Ferahim – International Education Studies, 2020
Problematic gaming behavior is an important problem that may lead to a recently introduced psychiatric condition named internet gaming disorder (IGD). Gaming addiction has been reported to have major influence on the lives of adolescents and young adults affected by it. Our aim was to determine relationships between gaming-related parameters,…
Descriptors: Computer Games, Mental Health, Addictive Behavior, Academic Achievement
Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2021
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2021, organized by the World Institute for Advanced Research and Science (W.I.A.R.S.), that this year has been converted into a fully Virtual Conference as a result of the ongoing Coronavirus (COVID 19) pandemic.…
Descriptors: Educational Psychology, Clinical Psychology, Social Psychology, Cognitive Psychology