Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Interactive Technology and… | 3 |
Author
| Bouaziz, Fatma | 1 |
| Florian Schimanke | 1 |
| Hiroyuki Mitsuhara | 1 |
| Jun Miyashita | 1 |
| Kazuhisa Iwaka | 1 |
| Oliver Vornberger | 1 |
| Robert Mertens | 1 |
| Sghari, Amira | 1 |
| Takahide Sumikawa | 1 |
| Yasunori Kozuki | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Tunisia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
Florian Schimanke; Robert Mertens; Oliver Vornberger – Interactive Technology and Smart Education, 2014
Purpose: The purposes of this paper are to implement a spaced repetition algorithm into a learning game, analyze the pros and cons of this implementation and make different considerations about designing the game to make the algorithm work in an optimal way. While games offer a promising way of engaging and motivating learners to deal with a…
Descriptors: Repetition, Educational Games, Video Games, Handheld Devices
Hiroyuki Mitsuhara; Takahide Sumikawa; Jun Miyashita; Kazuhisa Iwaka; Yasunori Kozuki – Interactive Technology and Smart Education, 2013
Purpose: Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation drill using real world edutainment (RWE). This paper aims at clarifying how RWE-based evacuation drill is realized. Design/methodology/approach: RWE provides…
Descriptors: Emergency Programs, Game Based Learning, Drills (Practice), Educational Games

Peer reviewed
Direct link
