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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Hudson, Susan D.; And Others – Journal of Physical Education, Recreation and Dance, 1995
This series of papers examines the role of play from various angles, discussing play as an essential human function and universal experience, the role of play in developing cultural values and awareness, a symbolic interactionist view of play, early therapeutic recreation specialists, and the direction of commercialized play. (SM)
Descriptors: Business, Child Development, Cultural Awareness, Dance
Weston, Denise Chapman; Weston, Mark S. – 1996
Noting that we are raising our children in a morally ambiguous world and we have to do more than just discipline them and hope for the best, this book is a manual for raising children who are emotionally and intellectually capable and confident, by means of play activities that imbue a sense of right and wrong. Each chapter of the manual begins…
Descriptors: Child Rearing, Children, Codes of Ethics, Consciousness Raising