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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Bamford, Kathryn W. – 1989
Research has shown that the social networks of children are among the major socializing influences within children's environments. This study sought to determine the relationship between early adolescents' social networks and their corresponding value preferences. Subjects were 36 boys and 29 girls in two middle-class sixth-grade classrooms. The…
Descriptors: Adolescents, Grade 6, Intermediate Grades, Moral Development
Getting It All Together: Pattern of Healthful Living, Level 6. A Values Curriculum, Second Revision.
Lamb, Carolyn – 1975
This curriculum guide for sixth-grade teachers contains values-based classroom lessons which are intended to assist students in the development of (1) a positive self-concept, (2) rational thinking processes, (3) inter- and intrapersonal skills necessary for individual and group effectiveness, and (4) a personal and societal value system. Teaching…
Descriptors: Affective Objectives, Class Activities, Decision Making, Elementary Education

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