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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Peer reviewedBorman, Kathryn M.; Kurdek, Lawrence A. – Journal of Youth and Adolescence, 1987
This study investigated school, grade, and gender differences associated with a range of factors related to participation in varsity soccer among 65 students attending two high schools (one emphasizing achievement, the other emphasizing competitive sports). Gender differences were found. (Author/LMO)
Descriptors: Age Differences, Attitude Measures, Child Rearing, Educational Environment

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