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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Grier, Leslie K.; Firestone, Ira J. – Child Study Journal, 1998
Examined the effects of an initial test of a dual intervention program designed to enhance moral reasoning and person efficacy among fifth- and sixth-grade children in order to determine whether the intervention would advance behavior reflective of moral attributes. Found that the study group advanced in several of the efficacy measures as well as…
Descriptors: Attitude Change, Behavior Change, Ethics, Grade 5
Hinke, Katherine Haas; And Others – 1997
This study investigated gender, developmental, and cross-cultural differences in the moral reasoning of 97 middle- and upper-middle class fourth and sixth graders in Mexico and the United States. A seven-item questionnaire from the Comprehension Subsections of the Wechsler Intelligence Scale for Children (Revised and III) dealing with moral…
Descriptors: Age Differences, Cross Cultural Studies, Cultural Differences, Cultural Influences