Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Software | 2 |
| Natural Language Processing | 2 |
| Open Source Technology | 2 |
| Usability | 2 |
| Adult Education | 1 |
| Artificial Intelligence | 1 |
| College Faculty | 1 |
| College Instruction | 1 |
| College Students | 1 |
| Computational Linguistics | 1 |
| Computer Games | 1 |
| More ▼ | |
Author
| Bahreini, Kiavash | 1 |
| Christyowidiasmoro, Chris | 1 |
| Dascalu, Mihai | 1 |
| Dias, João | 1 |
| Gasevic, D. | 1 |
| Georgiadis, Konstantinos | 1 |
| Guimarães, Manuel | 1 |
| Gutu-Robu, Gabriel | 1 |
| Hatala, Marek | 1 |
| Jovanovic, J. | 1 |
| Mascarenhas, Samuel | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Adult Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Gasevic, D.; Zouaq, Amal; Torniai, Carlo; Jovanovic, J.; Hatala, Marek – IEEE Transactions on Learning Technologies, 2011
Recent research in learning technologies has demonstrated many promising contributions from the use of ontologies and semantic web technologies for the development of advanced learning environments. In spite of those benefits, ontology development and maintenance remain the key research challenges to be solved before ontology-enhanced learning…
Descriptors: Foreign Countries, Natural Language Processing, Computer Interfaces, Web 2.0 Technologies

Peer reviewed
Direct link
