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AbdElRahman ElSaid; Yao Shi; Mohamed Wiem Mkaour; Mahmoud Altalouli; Anas Tawfik – Journal of Information Systems Education, 2025
The growing integration of artificial intelligence (AI) into everyday life necessitates a transformation in machine learning (ML) education and development practices, empowering end users with domain knowledge to independently design, train, test, and deploy specialized ML models. However, the technical complexity of ML, particularly in areas such…
Descriptors: Open Source Technology, Artificial Intelligence, Usability, Computer Interfaces
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software

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