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Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities

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