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Michael P. Howard; Symone L. M. Alexander – Chemical Engineering Education, 2024
Chemical engineers must learn to connect concepts across vastly different scales, spanning from molecular structures to industrial processes. Here, we explore the use of a virtual-reality simulation with a companion video of an experiment to help undergraduate students connect nanoscale fundamentals to macroscale engineering observations.
Descriptors: Chemical Engineering, Computer Simulation, Video Technology, Science Experiments
Bianca C. Braga; William Hurst; John Barrow; John Long; Gregory C. Shearer; Joanna K. Hodges; Olivia Lawler; Ravi Patel; Terry Schiavone; Travis D. Masterson – Biochemistry and Molecular Biology Education, 2025
This randomized controlled trial assessed the comparative effectiveness of a biochemistry education program delivered through an immersive virtual reality (iVR) experience and traditional video-based instruction. Undergraduate students enrolled in three nutrition courses from a large R1 American university participated (n = 95). Students were…
Descriptors: Biochemistry, Computer Simulation, Video Technology, Undergraduate Students
David Wesley Woolverton – ProQuest LLC, 2024
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology's weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021)…
Descriptors: Computer Simulation, Educational Technology, Fear, Correlation
Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
Hoyt, Helina; Hauze, Sean – International Journal on E-Learning, 2023
Nursing education relies on simulation to provide standardized, safe clinical experiences to prepare nurses for complex patient scenarios. Traditional simulation requires cost-prohibitive equipment and facilities, which are incompatible with complex scenarios and distance learning. Early studies indicate eXtended Reality technology is an effective…
Descriptors: Nursing Education, Nursing Students, Photography, Computer Simulation
Simic, Bojana; Mešic, Vanes; Ðapo, Nermin; Šapic, Iva Movre; Vidak, Andrej; Alic, Amina; Erceg, Nataša – Journal of Baltic Science Education, 2023
Physics homework often boils down to solving end-of-chapter quantitative problems. For targeting different learning goals of physics education, different types of homework are needed. The aim of this research was to compare the effectiveness of simulation-based, video-based, and paper-and-pencil homework in developing an understanding about…
Descriptors: Physics, Science Instruction, Homework, Video Technology
Çini, Ahsen; Järvelä, Sanna; Dindar, Muhterem; Malmberg, Jonna – Metacognition and Learning, 2023
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated by introspection and self-evaluation. Although metacognitive functions are personal, they cannot be explained simply by individual conceptions, especially in a collaborative group learning context. This study considers metacognitive awareness on multiple…
Descriptors: Metacognition, Video Technology, Measures (Individuals), Problem Solving
Naoko Taguchi; Daniel H. Dixon; Yuqing Qin; Ying Chen – Language Teaching Research, 2025
We investigated the extent to which English learners developed knowledge of pragmatically-appropriate request-making forms through task-based gameplay involving virtual dialogues with fictional professors, employers, and friends on a virtual US campus. The digital game presents players with several scenarios, asking them to select the most…
Descriptors: Game Based Learning, Undergraduate Students, Video Games, Computer Simulation
Avatars vs. Video Presence: Effects of Instructor Presence on Cognitive Load in Video-Based Learning
Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology
I. Wayan Eka Dian Rahmanu; Gyöngyvér Molnár – Cogent Education, 2024
The main focus of this study is to explore the use of Spherical Video-based Immersive Virtual Reality (SV-IVR) in investigating learners' fluency and vocabulary acquisition among sophomores in English as a Foreign Language (EFL) classrooms in higher education in Indonesia. Data were collected through 360-degree panoramic Virtual Reality (VR)…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Vocabulary Development
Jones, Elizabeth V.; Shepler, Carrie G.; Evans, Michael J. – Journal of Chemical Education, 2021
The forced move to online learning in the arrival and persistence of the COVID-19 pandemic underscored the present lack of models for fully online general chemistry laboratory courses. While there exist a fair number of simulation platforms, video libraries, and one-off virtual experiments, a lack of complete general chemistry lab online courses…
Descriptors: Synchronous Communication, Online Courses, COVID-19, Pandemics
Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
Wehrbein, William M. – Physics Teacher, 2022
Recognized as one of the most beautiful experiments of all time, the oil drop experiment performed by Robert Millikan and his graduate students (primarily Harvey Fletcher) is a standard in the repertoire of experiments performed by undergraduate physics students. However, "as a teaching lab it does not enjoy a good reputation for three…
Descriptors: Science Experiments, Science Laboratories, Undergraduate Students, College Science
Falconer, John L.; Hendren, Neil – Chemical Engineering Education, 2021
A virtual catalytic reactor laboratory (VCRL) experiment, which can be used in most browsers, is described. Students select feed conditions and use the VCRL to take data for a gas-phase catalytic reaction and fit kinetic parameters to a Langmuir-Hinshelwood rate expression. The VCRL contains instructions, equipment descriptions, an animated…
Descriptors: Science Instruction, Computer Simulation, Laboratory Experiments, Laboratory Equipment
Chen-Chen Liu; Yu Guo; Gwo-Jen Hwang; Yun-Fang Tu; Zhiqiang Wang – Interactive Learning Environments, 2024
Reading comprehension is critical and challenging for the English learning process. EFL (English as Foreign Language) learners often do not understand the meaning of the text due to the lack of an authentic learning context. This easily leads learners to read literally without deeply understanding. To address this issue, an article-structure…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Reading Comprehension

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