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Sofie Otto; Stine Ejsing-Duun; Euan Lindsay – Education and Information Technologies, 2025
This study explores the arrival of Generative Artificial Intelligence (GenAI) technologies in a collaborative Problem-Based Learning (PBL) environment from the perspective of students. It examines the emerging practices students develop individually and in groups as well as the tensions they navigate in response to GenAI's sudden arrival, its…
Descriptors: Student Attitudes, Artificial Intelligence, Technology Uses in Education, Problem Based Learning
Chenyu Hou; Gaoxia Zhu; Vidya Sudarshan – British Journal of Educational Technology, 2025
There is a heightened concern over undergraduate students being over-reliant on Generative AI and using it recklessly. Reliance behaviours describe the frequencies and ways that people use AI tools for tasks such as problem-solving, influenced by individual factors such as trust and AI literacy. One way to conceptualise reliance is that reliance…
Descriptors: Undergraduate Students, Artificial Intelligence, Student Behavior, Incidence
Orji, Chibueze Tobias; Ogbuanya, Theresa Chinyere – Innovations in Education and Teaching International, 2022
The need to determine the mechanisms of change that explain why problem-based learning (PBL) interventions are effective necessitated this study. The current study draws on survey responses from 78 electrical/electronic technology education undergraduates at public universities in southeast Nigeria to test the hypotheses suggested. Hierarchical…
Descriptors: Ability, Student Attitudes, Student Motivation, Problem Based Learning
Creative Challenge to Stimulate Student Engagement in Natural Science Education in Distance Learning
Leticia Azambuja Lopes – Pedagogical Research, 2024
This article describes a study conducted in the discipline of "science education in nature", offered 100% in the distance learning mode, for undergraduate students in biological sciences and pedagogy. The aim was to develop a challenge that would stimulate students creativity and engagement. Through the virtual learning platform,…
Descriptors: Natural Sciences, Science Education, Learner Engagement, Distance Education
Ying Hu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
In the contemporary society, it is important to cultivate students' visual literacy. However, there has been a lack of sufficient training for students to improve their visual literacy in the classroom. A problem-posing approach (Visual Thinking Strategy, VTS, a learning strategy with question sequences to facilitate critical inquiry) has been…
Descriptors: Visual Literacy, Technological Literacy, Critical Thinking, Teaching Methods
Alfred Fernandez-Castane – Cogent Education, 2024
The transformation of the chemical engineering profession is occurring in response to the industry needs of the rapidly-developing bioeconomy and biosector across Europe. To meet these requirements, a new Biotechnology and Bioprocessing module has been designed and offered to Chemical Engineering undergraduates at Aston University, UK. This module…
Descriptors: Technological Literacy, Biotechnology, Chemical Engineering, Educational Technology
Magnus, Douglas de Matos; Carbonera, Luis Felipe Bianchi; Pfitscher, Luciano Lopes; Farret, Felix Alberto; Bernardon, Daniel Pinheiro; Tavares, Andre Abelardo – IEEE Transactions on Education, 2020
Contribution: A distinct instructional approach to laboratory activities for power system machines, based on hybrid project-based learning (h-PBL). Students develop their own laboratory procedures and explain their results. This approach creates a positive environment to improve students' problem-solving, and their control design and…
Descriptors: Student Projects, Laboratories, Educational Technology, Technology Uses in Education
Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
Deep, Sadia; Salleh, Berhannudin Mohd; Othman, Hussain – Higher Education, Skills and Work-based Learning, 2019
Purpose: Various studies around the globe indicate lack of soft skills in engineering students, graduating from universities, although the bulk of studies in various disciplines indicate an improvement in various skills through implementation of a problem-based learning (PBL) approach. The purpose of this paper is therefore to identify and…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Soft Skills
Arain, Shoukat Ali; Afsar, Nasir Ali; Rohra, Dileep Kumar; Zafar, Muhammad – Advances in Physiology Education, 2019
Learning clinical skills in a large group of undergraduate medical students is challenging. Innovative technology-based modalities are being evaluated to complement limited hospital rotations. We determined the effectiveness of clinical skills-related audiovisual (AV) aids embedded in electronic-problem-based learning (PBL) sessions, in terms of…
Descriptors: Medical Students, Skill Development, Audiovisual Aids, Educational Technology
Zalewski, Janusz; Novak, Gregor; Carlson, Randall E. – Education Sciences, 2019
This paper is an overview of approaches to teaching physics courses delivered to students of engineering disciplines. It addresses, first, the history of teaching physics to engineering students starting in the early 20th century, then reviews the main issues presented and discussed over the last decade in a series of conferences on Physics…
Descriptors: Physics, Science Instruction, Engineering Education, Undergraduate Students
Pearson, Russell J. – Journal of Chemical Education, 2019
During problem-based learning sessions, undergraduate students were tasked with answering chemistry-related questions using clicker-handset technology in which the last response made by each handset would override any previous vote. The benefits, if any, of showing cohort responses from clicker questions during versus after polling were explored.…
Descriptors: Peer Teaching, Audience Response Systems, Problem Based Learning, Undergraduate Students
Ryberg, Thomas; Davidsen, Jacob; Hodgson, Vivien – British Journal of Educational Technology, 2018
The paper builds on the work of Rossitto "et al." on collaborative nomadic work to develop three categories of practice of nomadic collaborative learning groups. Our study is based on interviews, workshops and observations of two undergraduate student's group practices engaged in self-organised, long-term collaborations within the frame…
Descriptors: Cooperative Learning, Undergraduate Students, Problem Based Learning, Active Learning
Sanghoon Park; Howard Kaplan; Rudy Schlaf; Eric Tridas – International Journal of Designs for Learning, 2018
The Makecourse-Art is a makerspace designed to promote undergraduate students' aesthetic design skills as well as functional design skills using an interdisciplinary team approach at the University of South Florida. To overcome the unique challenges of the Makecourse (earlier version) and to maximize students' design efforts working on an…
Descriptors: Undergraduate Students, Aesthetics, Design, Interdisciplinary Approach
Pearson, Russell J. – Journal of Chemical Education, 2017
Different approaches to the use of "clickers" (also known as student response systems) were introduced to a cohort of 127 students over a two-year period with the aim of making students think more deeply in-class about their chemistry knowledge. Student performance was monitored, and individual, anonymous student feedback was frequently…
Descriptors: Science Instruction, Teaching Methods, Chemistry, College Science

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