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Seehee Park; Danielle Shariff; Mohammad Amin Samadi; Nia Nixon; Sidney D’Mello – International Educational Data Mining Society, 2025
Collaborative Problem Solving (CPS) is a vital 21st-century skill that integrates social and cognitive processes to achieve shared goals. Despite its importance, understanding how communication dynamics shape individual learning outcomes in CPS tasks remains a challenge, particularly in virtual settings. To address this gap, this study analyzes…
Descriptors: Group Dynamics, Problem Solving, Teamwork, Undergraduate Students
Jeremy Bernier – ProQuest LLC, 2024
Play has been discussed by mathematicians and mathematics educators as essential to mathematical progress and has been widely acknowledged to have a role in learning. Yet, play is rarely acknowledged, leveraged, or studied for mathematics learners beyond early childhood. Moreover, there are theoretical and empirical challenges with designing for…
Descriptors: Problem Solving, Play, Puzzles, Undergraduate Students
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Arinjoy Basak; Nicole P. Pitterson; Clifford A. Shaffer; Sneha Patel Davison; David A. Dillard; Jacob Grohs – Advances in Engineering Education, 2025
Motivated by the benefits of repeated deliberate practice, we created an interactive exercise system for use in an undergraduate engineering mechanics class that focuses on practicing learned fundamental concepts. These exercises take the form of traditional word problems commonly found in mechanics courses, involving things like selecting and…
Descriptors: Usability, Electronic Learning, Computer Mediated Communication, Engineering Education
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Roee Peretz; Natali Levi-Soskin; Dov Dori; Yehudit Judy Dori – IEEE Transactions on Education, 2024
Contribution: Model-based learning improves systems thinking (ST) based on students' prior knowledge and gender. Relations were found between textual, visual, and mixed question types and student achievements. Background: ST is essential to judicious decision-making and problem-solving. Undergraduate students can be taught to apply better ST, and…
Descriptors: Models, Engineering Education, Thinking Skills, Systems Approach
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Basilia E. Blay; Alma S. Espartinez – Journal of Technology Education, 2024
This study examined and categorized the views of undergraduate college students in the Philippines and correlated those with similar patterns of views regarding the use of Design Thinking (DT) in their Philosophy course. The QMethodology was used to analyze qualitative data using PQMethod (Schmolck & Atkinson, 2013) software quantitatively.…
Descriptors: Undergraduate Students, Student Attitudes, Educational Technology, Electronic Learning
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Yeye Tang; Xu Du; Jui-Long Hung; Hao Li; Hengtao Tang; Yiqian Xie – Education and Information Technologies, 2024
Collaborative problem-solving (CPS) involves the interaction and interdependence of students' social and cognitive skills, making it a complex learning process. To delve into the complex dynamics of CPS, previous research has categorized socio-cognitive roles, providing insights into social-cognitive frameworks. However, despite the specific…
Descriptors: Interpersonal Relationship, Problem Solving, Online Courses, Cooperative Learning
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Helena Robinson; Fabian Held – Active Learning in Higher Education, 2025
Interdisciplinary complex problem-solving relies on psychologically safe teamwork where individuals feel confident to speak up with unique knowledge, or voice dissent. Existing studies on psychological safety (PS) have mainly concentrated on developing diagnostic tools and categorising the antecedents to psychologically safe interactions in…
Descriptors: Active Learning, Psychological Patterns, Safety, Interdisciplinary Approach
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Che Lah, Noor Hidayah; Tasir, Zaidatun; Jumaat, Nurul Farhana – Educational Studies, 2023
The aim of the study was to evaluate the extended version of the Problem-Solving Inventory (PSI) via an online learning setting known as the Online Problem-Solving Inventory (OPSI) through the lens of Rasch Model analysis. To date, there is no extended version of the PSI for online settings even though many researchers have used it; thus, this…
Descriptors: Problem Solving, Measures (Individuals), Electronic Learning, Item Response Theory
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Alvina Atkinson; Patrice Bell; Indhira De La Rosa; Tonya DeGeorge; Lorraine Jonassen; Vinavtee Kokil; Seungjin Lee; Mia Malloy; Katherine Pinzon; Cindy Robertson; Jamye Curry Savage; Rabia Shahbaz; Omar Villanueva; Joshua Wludyga; Joshua Morris – Discover Education, 2024
Student-created videos engage students' interests, creativity, and content knowledge and enrich collaborative learning in STEM education. These videos enhance critical thinking and analytical skills, which are essential tools in the fields of science, technology, engineering, and mathematics (STEM). This study presents the results of such an…
Descriptors: STEM Education, Electronic Learning, Video Technology, Cooperative Learning
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Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
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Bopelo Boitshwarelo; Maneka Jayasinghe – International Review of Research in Open and Distributed Learning, 2024
Learning statistics can be challenging for many students, due to their inability to engage in statistical reasoning and application of techniques. This challenge becomes compounded in online learning contexts where students are spatially and temporally separated from the teacher. This paper describes and explains a case of theory-driven…
Descriptors: Foreign Countries, Alignment (Education), Business Education, Electronic Learning
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González, José Antonio; Giuliano, Mónica; Pérez, Silvia N. – Education and Information Technologies, 2022
Research on impact in student achievement of online homework systems compared to traditional methods is ambivalent. Methodological issues in the study design, besides of technological diversity, can account for this uncertainty. Hypothesis: This study aims to estimate the effect size of homework practice with exercises automatically provided by…
Descriptors: Undergraduate Students, Engineering Education, Electronic Learning, Problem Solving
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Joash Mochogi Geteregechi – International Journal of Mathematical Education in Science and Technology, 2024
Despite the increasing amount of research into mathematical problem posing, research shows that much is still unknown about students' cognitive processes when engaged in problem posing. In this study, 16 undergraduate students' problem-posing products and processes are examined in order to shed light on the forms of mathematical reasoning that the…
Descriptors: Undergraduate Students, College Mathematics, Mathematical Logic, Thinking Skills
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Ross, Jenifer M.; Wright, Lauri; Arikawa, Andrea Y. – Online Learning, 2021
Due to the COVID-19 emergency transition to remote learning, an undergraduate class in nutrition and dietetics modified a face-to-face experiential "escape room" assignment into a comparable online experience. The online assignment was structured so that students had to use knowledge and clues to move through each step of the Nutrition…
Descriptors: COVID-19, Pandemics, Simulation, Electronic Learning
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