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Alison M. Hill; Nicholas J. Harmer – Journal of Chemical Education, 2023
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to…
Descriptors: Foreign Countries, Undergraduate Students, Chemistry, Science Instruction
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Kang, Youngju; Ritzhaupt, Albert – Journal of Educational Multimedia and Hypermedia, 2021
The purpose of this study was to investigate student motivation and achievement in music appreciation by comparing web-based and game-based online music learning environments. Undergraduate students (N = 132) from a public research university in the southeastern United States participated in the study. Based on the pretest-posttest control-group…
Descriptors: Game Based Learning, Electronic Learning, Music Appreciation, Student Motivation
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Zhang, Danyang; Wu, Junjie Gavin – TESL-EJ, 2023
English language education nowadays is not merely about the instruction and acquisition of linguistic knowledge and skills. Instead, it has progressed to the real-life applications of the target language, which further requires a mastery of cultural knowledge and skills. In terms of culture, English as a Foreign Language (EFL) learners, compared…
Descriptors: Cultural Awareness, Teaching Methods, Student Projects, Active Learning