Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 16 |
Descriptor
Educational Technology | 17 |
Learning Motivation | 17 |
Undergraduate Students | 17 |
Student Attitudes | 10 |
Foreign Countries | 8 |
Teaching Methods | 7 |
Comparative Analysis | 5 |
Computer Mediated… | 5 |
Electronic Learning | 5 |
Second Language Learning | 5 |
Technology Integration | 5 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 13 |
Reports - Research | 13 |
Collected Works - Proceedings | 2 |
Speeches/Meeting Papers | 2 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 17 |
Postsecondary Education | 14 |
Elementary Secondary Education | 2 |
Audience
Location
Taiwan | 3 |
Germany | 2 |
Kazakhstan | 2 |
Turkey | 2 |
United States | 2 |
Asia | 1 |
Australia | 1 |
Austria | 1 |
Brazil | 1 |
China | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 1 |
What Works Clearinghouse Rating
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Marek Hatala; Sina Nazeri – Journal of Learning Analytics, 2024
An essential part of making dashboards more effective in motivating students and leading to desirable behavioural change is knowing what information to communicate to the student and how to frame and present it. Most of the research studying dashboards' impact on learning analyzes learning indicators of students as a group. Understanding how a…
Descriptors: Educational Technology, Information Dissemination, Learning Processes, Algorithms
Mukasheva Bayan Muratbekovna; Aydan Irgatoglu; Golovchun Alevtina Anatolievna; Karbozova Gulnara Kumisbekovna – Novitas-ROYAL (Research on Youth and Language), 2024
This study examines the effectiveness of problem-based learning (PBL) technology in forming a foreign language professionally oriented competence of students of non-linguistic specialities. It was conducted with 60 students divided into experimental and control groups, who were taught a professionally oriented foreign language. The experimental…
Descriptors: Problem Based Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Nathalie Barz; Manuela Benick; Laura Dörrenbächer-Ulrich; Franziska Perels – Discover Education, 2024
The present study examines university students' acceptance of e-learning according to the Technology Acceptance Model (TAM). We also investigate the influence of external factors, including self-efficacy with digital media, self-regulated learning, prior experience, and affinity for technology, to extend the model with valid individual factors.…
Descriptors: Undergraduate Students, Electronic Learning, Self Management, Foreign Countries
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Chapman, Jared R.; Rich, Peter J. – Journal of Education for Business, 2018
Educational gamification is a growing field. The authors answer the following important questions: (a) To what degree does educational gamification, in general, increase students' perceived motivation in learning? (b) To what degree do specific game elements impact perceived motivation in learning? and (c) Are the benefits of gamification limited…
Descriptors: Educational Games, Learning Motivation, Outcomes of Education, Undergraduate Students
Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
Langdon, Jody; Sturges, Diana – Journal of the Scholarship of Teaching and Learning, 2018
The goal of the study was to determine the effects of the Flipped Classroom Model (FCM) on students' course experience, basic need satisfaction, motivation, and academic performance in an undergraduate Research Methods course for exercise science majors. One section received instruction in a Traditional Lecture Model (TLM), while the other section…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Tsai, Chia-Ling; Ku, David Tawei – International Association for Development of the Information Society, 2014
This paper takes the undergraduate course "The Introduction of Educational Technology" as an example, and carries out the practice based on the application of Learn Mode. In Taiwan, there were plenty of attempts for the implementation of mobile learning on both elementary and high schools; yet, it has not been extended to the higher…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Class Activities
Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
Sarsar, Firat – Turkish Online Journal of Educational Technology - TOJET, 2017
The purpose of this study was to investigate the effectiveness of Emotional Motivational Feedback Message (EMFEM) in an online learning environment. This exploratory research was conducted using mixed method single case study design. Participants were 15 undergraduate students enrolled in an instructional technology course in a large state…
Descriptors: Undergraduate Students, College Faculty, Teacher Student Relationship, Student Attitudes
Gould, Kathleen; Sadera, William – International Journal on E-Learning, 2015
The intent of problem-based learning (PBL) is to increase student motivation to learn, to promote critical thinking and to teach students to learn with complexity. PBL encourages students to understand that there are no straightforward answers and that problem solutions depend on context. This paper discusses the experience of undergraduate health…
Descriptors: Problem Based Learning, Student Motivation, Learning Motivation, Critical Thinking
Yang, C.; Chang, Y. -S. – Journal of Computer Assisted Learning, 2012
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn from peers, may differ when using the blog comments feature, and when students are encouraged to read…
Descriptors: Portfolios (Background Materials), Undergraduate Students, Electronic Publishing, Academic Achievement
The Impact of Integrating Technology and Social Experience in the College Foreign Language Classroom
Chen, Yulin – Turkish Online Journal of Educational Technology - TOJET, 2013
Technology has been used widely in the field of education for a long period of time. It is a useful tool which could be a mediation to help language learners to learn the target language. In order to investigate how technology and social experience can be integrated into courses to promote language learners' desire to learn English, the researcher…
Descriptors: Second Language Instruction, Second Language Learning, Technology Integration, Teaching Methods
Canapero, Marina – ReCALL, 2004
This paper discusses the role of customized learning environments in the teaching of English to undergraduate science and technology students and focuses on a more subject-specific and skills-oriented approach in English for Specific Purposes (ESP). It may be argued that multimedia technology and the Web have a vital role to play in integrating…
Descriptors: Group Activities, Computer Assisted Instruction, Learning Processes, English for Special Purposes
Previous Page | Next Page »
Pages: 1 | 2