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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Jack Tsao; Sakinah Alhadad; Danielle Heinrichs; Suraiya Abdul Hameed; Katherine McLay – Australasian Journal of Educational Technology, 2025
Transdisciplinary problem-solving using digital technologies can further the internationalisation agenda within higher education through an inquiry-based collaborative online international exchange that is transformative and contributes real-world knowledge. Our study focused on a 12-week fully online programme bringing together undergraduates and…
Descriptors: International Educational Exchange, Foreign Countries, Interdisciplinary Approach, Active Learning
Reid, Joshua W.; Kirbulut Gunes, Zubeyde Demet; Fateh, Shaghayegh; Fatima, Adan; Macrie-Shuck, Michael; Nennig, Hannah T.; Quintanilla, Fabrizzio; States, Nicole E.; Syed, Ahmad; Cole, Renee; Rushton, Gregory T.; Shah, Lisa; Talanquer, Vicente – Chemistry Education Research and Practice, 2022
Several studies have highlighted the positive effects that active learning may have on student engagement and performance. However, the influence of active learning strategies is mediated by several factors, including the nature of the learning environment and the cognitive level of in-class tasks. These factors can affect different dimensions of…
Descriptors: Learner Engagement, Cooperative Learning, Learning Activities, Undergraduate Students
Gong, Hee Jung; Park, Hyeri; Hagood, Thomas Chase – Interactive Learning Environments, 2023
This study explores how peer learning and teaching interactions in undergraduate STEM courses occurred through the "Peer-Learning Assistant" (PLA) model. This is one of the active learning strategies applied in a curricular setting, and also to find out the learning experiences for STEM students and PLAs from the PLA model. For this…
Descriptors: STEM Education, Active Learning, Intervention, Peer Teaching
Andargachew Moges Agonafir – Educational Action Research, 2023
In the 21st century, preparing university students for real work and lifelong learning requires instructors to serve as facilitators of learning rather than as providers of information. Instruction needs to be learner-centered, active, enjoyable, and engaging. As one form of active learning strategy, cooperative learning (e.g. group assignment)…
Descriptors: Cooperative Learning, Learning Strategies, Undergraduate Students, Learner Engagement
Blundell, Christopher N.; Mukherjee, Michelle; Nykvist, Shaun – Action in Teacher Education, 2023
Curriculum and professional standards mandate that digital technologies are used in schooling, and consequently, universities are required to prepare pre-service teachers for this in initial teacher education degrees. In response, one Australian university developed an inquiry-based collaborative approach, called creative inquiry. Feedback from…
Descriptors: Preservice Teachers, Feedback (Response), Inquiry, Active Learning
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Tadd Farmer; Michael C. Johnson; Jorin D. Larsen; Lance E. Davidson – Advances in Physiology Education, 2025
Team-based learning (TBL) is an active learning instructional strategy shown to improve student learning in large-enrollment courses. Although early implementations of TBL proved generally effective in an undergraduate exercise physiology course that delivered an online individual readiness assurance test (iRAT) before class, the instructor…
Descriptors: Cooperative Learning, Active Learning, Undergraduate Students, Exercise Physiology
Neni Murniati; Y. Yennita; Dinda Triski Oktaria Ha; R. Riyanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Plant morphology courses develop students' understanding of plant structures and identification skills through mini-research activities. Effective species identification requires a literature review and the ability to find, evaluate, and use relevant information. This qualitative study examines students' information literacy skills in completing…
Descriptors: Foreign Countries, Undergraduate Students, Science Instruction, Biology
Therriault, Claire S.; Kantorowski, Eric J. – Journal of Chemical Education, 2021
The educational game "Make or Take" is designed to approach the notoriously challenging topic of organic synthesis in an entertaining and engaging way. In this unique, two-part game, teams of students are given identical lists of several synthetic transformations, each requiring multiple steps to complete. During the first part of the…
Descriptors: Active Learning, Game Based Learning, Organic Chemistry, Cooperative Learning
Bibek Kattel; Winn Elliott Hutchcraft; Elizabeth Norell – Discover Education, 2024
This paper explores the implementation and effectiveness of flipped learning methodology, in an upper-division undergraduate electrical engineering course at a public research university. Given the limited research on flipped learning practices in engineering education, this study highlights the potential of flipped learning while addressing its…
Descriptors: Flipped Classroom, Program Effectiveness, Undergraduate Students, Student Attitudes
Catherine Pressimone Beckowski; Benjamin M. Torsney – Journal of Postsecondary Student Success, 2025
More college students from diverse backgrounds and disciplines are enrolling in introductory statistics courses. In these courses, active learning, collaborative projects, and relatable content can help to support student learning, belonging, and engagement. In this study, we examined the effect of student-perceived peer, faculty, and classroom…
Descriptors: Undergraduate Students, Statistics Education, Student Diversity, Active Learning
Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography